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Todd Hawks
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I think the ressources will be so plentyful that if you controlled all uranium, you would control nearly the whole planet and then you'll win no matter if the AI has nuclear capacity.
Todd
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:15
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Well, more then likely iron is gonna be pretty well spread all over the planet, so early combat and units shouldn't be resource limited (though horses may be), but as Firaxis has said before modern units require several resources, (oil, iron, rubber, maybe others), so it's doubtful that any one civ will have all the resources for a tank, so trade becomes a requirement. I can see rapidly changing alliances as the modern era begins in Civ3, which should be very cool.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:15
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quote: Originally posted by TechWins
This feature is great for the game. If you have uranium you might not have oil so you will need to trade your uranium for oil. If you do posses all the resources you need wouldn't trading a little uranium to a peaceful civ for some extra cash be worth it? What would really make this even more challenging is if certain units require more than one resource. Has that been confirmed, whether or not certain units will require more than one resource? I don't think it has but I'm not positive. |
tanks need rubber steel and oil if i recall.
and personally, i love the resource system. it allows you to hurt civs without moving in an army, and enhanses war to the umpteenth power.
imagine the modern era, moving your tanks into the Chinese oil fields, and pillaging the roads, severing their oil link. the chinese lose the ability to build Tanks, Mech Infs., etc, and you're rolling over them.
also, resources could play a new role in internatioal affairs. again, the scenario with China. only they're getting oil from the Babylonians. you are going to want to PAY the Babylonians to stop selling oil to the Chinese.
but how do u know they wont trade it behind your back?
you're going to make them trade you all their excess oil (is that possible Dan or Jeff?).
or you just flatten Babylon 
Last edited by Inverse Icarus on 14-08-2001 at 01:48
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XarXo
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of the "I agree"
Jul 2000 time: 05:15
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Well, anybody has think in the secondary effects with the resurces?
If Ivory makes extra happy citizens, WHAT WILL MAKE URANIUM???? I don't know anybody who says "oh! We've uranium, a Nucler Power Plant and a Nuclear Residus Diposit, WE ARE HAPPY!!" And, what will hapens with our "precious" Ivory when we discover Ecology? "Killing elefants make us happy???" If there are GOOD effects, also MUST exists the BAD ones!!!
And... 3 squares? What happens if ALL the squares appears at the Antarctica???? I can't imagine a war and a network of colonies in our precious sixth continent. Penguins working at mines? WOW!! We need a Penguin-Civ and Penguin-Barbarians, also Penguin-culture, Penguin-units... Well... Returning to the real world , the consecuences of a nasty-for-cities-and-very-very-rich-in-resources continent could be an exciting success !!!
Sorry for the stupid list of tribes... Is the biggest mistake in the game (in my opinions, of course...) .
Last edited by XarXo on 14-08-2001 at 07:00
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Rusty Nail
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Copenhagen
Jan 1970 time: 05:15
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It would be useful if the availability of individual resources could be defined as a map parameter. This could be used to correct any unintentional imbalances and to create some special game situations, e.g. you could make it impossible for anyone to build certain buildings or units, for example nukes (no uranium), which I don't care for anyway. It might also be a way of improving the AI if they have certain tendencies , i.e. give them a little edge. Also useful of course for scenario building. Have they said anything about this?
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