Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Zero science challenge
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 19-01-2001 06:26
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Zero science challenge Support Apolyton, buy Call to Power 2

The challenge has one simple rule; The science rate must be set to ZERO% at the beginning of the game, and left there. The challenge is to reach AC first. I tried this, and found that at deity, you must really scramble to get science. Tip huts, and trade techs early. After you get to size 5, you can actually research on your own by using einsteins. The problem is getting enough cities to size 5 without monarchy or trade. It took me to 1000 ad to get monarchy, and that was through a hut. I think it can be done, evem at deity. Post here if anybody tries it

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Post  Old Post 19-01-2001 07:46 Visit jcarkey's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Great Library will be a great assistance as will Marco Polo

------------------
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

She turned me into a newt...well I got better- Monty Python and the Quest for the Holy Grail

weird god is offline weird god
Warlord
EUROPA
Apr 2000
time: 06:12
Post  Old Post 19-01-2001 08:00 Visit weird god's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

sounds like a good challenge. iŽll have to try that.

Adam Smith is offline Adam Smith
King
Maryland, USA
Jan 1970
time: 00:12
Post  Old Post 19-01-2001 09:25
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Another strategy that would help is to have a whole bunch of caravans and at least one scientist. This allows you to get the science bonus from trade even with 0% science.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Talking  Old Post 19-01-2001 17:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Good idea, especially after reading DaveV's ICS strategy explained by Scouse Gits.
But why make scientists ? Kill them all !
I'm going to try with only the huts and the other civs transformed in slave science researchers. You've got to have neighbors or discover mapmaking through a hut, though. And no, I won't build any improvement (pure ICS) except wonders. Expect a lot of spies and a lot of caravans. (eh wouldn't we get science through foreign trade anyway. This game is too easy !)

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 19-01-2001 18:22 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:

Originally posted by Julius Brenzaida on 01-19-2001 07:40 AM
I'm going to try with only the huts and the other civs transformed in slave science researchers. You've got to have neighbors or discover mapmaking through a hut, though. This game is too easy !)



It shouldn't be hard getting all the sciences needed to launch without developing any yourself. However, the trick will be to launch and land your space craft before an AI. It's simply amazing (ai cheat) how fast an AI can build and launch a ship once it has developed the actual sciences. You will have to have tons of money and cities, so you can beat them to the punch.

Adam Smith is offline Adam Smith
King
Maryland, USA
Jan 1970
time: 00:12
Post  Old Post 19-01-2001 19:07
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

Julius:
You get no science bonus from caravans unless you have some science production, hence the need for at least one scientist if you wish to pursue this strategy.

------------------
Old posters never die.
They justfadeaway

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Post  Old Post 19-01-2001 19:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

quote:

Originally posted by Adam Smith on 01-19-2001 09:07 AM
Julius:
You get no science bonus from caravans unless you have some science production, hence the need for at least one scientist if you wish to pursue this strategy.



Oups, are you sure ? I suppose it tells everybody that I never played with 0% science. But if it toughens the challenge, so much the better !


------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Post  Old Post 19-01-2001 19:49
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton

quote:

Originally posted by Ming on 01-19-2001 08:22 AM
It shouldn't be hard getting all the sciences needed to launch without developing any yourself. However, the trick will be to launch and land your space craft before an AI. It's simply amazing (ai cheat) how fast an AI can build and launch a ship once it has developed the actual sciences. You will have to have tons of money and cities, so you can beat them to the punch.


Indeed, I was planning to both build a spaceship and destroy ennemy cities at the same time ! It may prove too much for one man, though.



------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 20-01-2001 03:16
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You do get science bonus from caravans/freight when you set science to zero.What happens is the bonus doesn't quite fill up the box.You need that scientist to put you over the top.
In occ we often leave 10% science to acheive the same effect after cargo delivery.

For this I reckon a giga map would work best.You'll want as many tech from hut before Invention as possible.Once you got Trade it should be fairly routine.Getting there could prove interesting.

SilverDragon
Guest

Not Yet
time:
Post  Old Post 20-01-2001 06:46
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

What if you did the old conquer all the ais except one city trick

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 20-01-2001 07:26
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I have been working on one game for a bit. At the start, you don't have the techs to build wonders. Without trade, you can't deliver caravans to get science, and unhappiness is a problem if you let your city grow to size five so you can have a scientist. The AI seems to notice that you have no science, and seems to scale back its science also. It should not be too hard to conquer the world, but perhaps it is better to leave some civs around to generate some science to trade and steal. I think that pyramids may be a good deal here. I plan to switch to an excess of scientists until the food box is almost empty, and then fill it up. On my world, a normal sized one, the terrain is not great, compouding the challenge. The real problem may be the 2020 date.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0338 seconds (88.05% PHP - 11.95% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net