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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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The challenge has one simple rule; The science rate must be set to ZERO% at the beginning of the game, and left there. The challenge is to reach AC first. I tried this, and found that at deity, you must really scramble to get science. Tip huts, and trade techs early. After you get to size 5, you can actually research on your own by using einsteins. The problem is getting enough cities to size 5 without monarchy or trade. It took me to 1000 ad to get monarchy, and that was through a hut. I think it can be done, evem at deity. Post here if anybody tries it
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Great Library will be a great assistance as will Marco Polo
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If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
She turned me into a newt...well I got better- Monty Python and the Quest for the Holy Grail
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What if you did the old conquer all the ais except one city trick
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I have been working on one game for a bit. At the start, you don't have the techs to build wonders. Without trade, you can't deliver caravans to get science, and unhappiness is a problem if you let your city grow to size five so you can have a scientist. The AI seems to notice that you have no science, and seems to scale back its science also. It should not be too hard to conquer the world, but perhaps it is better to leave some civs around to generate some science to trade and steal. I think that pyramids may be a good deal here. I plan to switch to an excess of scientists until the food box is almost empty, and then fill it up. On my world, a normal sized one, the terrain is not great, compouding the challenge. The real problem may be the 2020 date.
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