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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:15
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Bronze Working
Civ2: - | Currency, Iron Working
Civ3: - | Iron Working
Ribannah says: - | Currency, Iron Working
Masonry
Civ2: - | Construction, Mathematics
Civ3: - | Mathematics
Ribannah says: - | Construction, Mathematics
Alphabet
Civ2: - | Map Making, Writing, Code of Laws, Mathematics
Civ3: - | Writing, Mathematics
Ribannah says: a wonder with Writing
Pottery
Civ2: - | Seafaring
Civ3: - | Map Making
Ribannah says: - | Mathematics, The Wheel
The Wheel
Civ2: Horseback Riding | Engineering
Civ3: - | Horseback Riding
Ribannah says: Pottery | Engineering, The Plough
Warrior Code
Civ2: - | Feudalism, Iron Working
Civ3: - | Horseback Riding, Monarchy
Ribannah says: - | (Archery->) Feudalism, Horseback Riding
Ceremonial Burial
Civ2: - | Mysticism, Polytheism
Civ3: - | Mysticism
Ribannah says: - | Monarchy, Mysticism
Iron Working
Civ2: Bronze Working, Warrior Code | Bridge Building, Gunpowder, Magnetism
Civ3: Bronze Working | Construction
Ribannah says: Bronze Working | (Alchemy->)Gunpowder; Metallurgy, The Plough
Mathematics
Civ2: Alphabet, Masonry | Astronomy, University
Civ3: Alphabet, Masonry | Construction, Currency
Ribannah says: Masonry, Pottery | Astronomy, University
Writing
Civ2: Alphabet | Literacy
Civ3: Alphabet | Code of Laws, Literature, Map Making, Philosophy
Ribannah says: - | Code of Laws, Literacy, Philosophy
Mysticism
Civ2: Ceremonial Burial | Astronomy, Philosophy
Civ3: Ceremonial Burial | Polytheism
Ribannah says: Ceremonial Burial | Mythology, Philosophy
Philosophy
Civ2: Literacy, Mysticism | Medicine, Monotheism, University
Civ3: Writing | The Republic, and next era
Ribannah says: Mysticism, Writing | Arts, Medicine, University, Theology
Code of Laws
Civ2: Alphabet | Monarchy, The Republic, Trade
Civ3: Writing | The Republic
Ribannah says: The Council, Writing | Monarchy, The Republic
Literature
Civ2 (Literacy): Writing | Invention, Philosophy, Physics, The Republic
Civ3: Writing | next era
Ribannah says (Literacy): Mythology, Writing | Arts, Printing Press, The Republic
Map Making
Civ2: Alphabet | Seafaring
Civ3: Pottery | next era
Ribannah says: - | Seafaring, Trade
Horseback Riding
Civ2: - | Chivalry, Polytheism, The Wheel
Civ3: Warrior Code, The Wheel | next era
Ribannah says: Warrior Code | Chivalry
Polytheism
Civ2: Ceremonial Burial, Horseback Riding | Monotheism
Civ3: Mysticism | Monarchy, and next era
Ribannah says (Mythology): Mysticism | Ethics
Construction
Civ2: Currency, Masonry | Bridge Building, Engineering
Civ3: Iron Working. Mathematics | next era
Ribannah says: Currency, Masonry | The Mill
Currency
Civ2: Bronze Working | Construction, Trade
Civ3: Mathematics | next era
Ribannah says: Bronze Working, The Council | Construction, Trade
The Republic
Civ2: Code of Laws, Literacy | Banking
Civ3: Code of Laws, Philosophy | next era
Ribannah says: Code of Laws, Literacy | Banking
Monarchy
Civ2: Ceremonial Burial, Code of Laws | Feudalism
Civ3: Polytheism, Warrior Code | next era
Ribannah says: Ceremonial Burial, Code of Laws | Feudalism, (The Guild--->) Nationalism
Last edited by Ribannah on 16-08-2001 at 13:00
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Kenobi
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I must be Bizarro Ribannah because I find myself disagreeing with most of what you've suggested:
- you don't need bronze to have currency
- the alphabet is NOT a wonder: many different civilizations discovered it and you can't build it. Please just get over it!
- there is no evidence linking pottery to either mathematics or the wheel
- the plough does not require the wheel or vice versa
- the plough also did not need metal (prehistoric people used wooden plows - they weren't as good, but they worked)
- mathematics does NOT need pottery, astronomy does not need mathematics. A university is an institution of learning, it doesn't require mathematics; it requires learned people, i.e. literacy
- mythology is the study of myths, not a religious development. What you're thinking of is polytheism (i.e. "many gods")
- ceremonial burial does not lead to philosophy
- "ethics" did not spring out of mysticism, polytheism or any other religious development - it was the application of philosophy to the study of "good" and "bad" behaviour
- the mill is irrelevant in the broader scheme of things - it improved the efficiency of agricultural workers but is not essential in a Civ game
Last edited by MarkG on 14-08-2001 at 16:00
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:15
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other than a quibble about the plough (which was very important in increasing the area of cultivated land well before the iron age - i can go back and look for my sources if you want) I must say your post mainly shows that you, ribannah, have a greater concern for history than Firaxis does, or than most of the Civ community at this point. Go on battling though, if you have the will.
Lord of the Mark
"Out of doubt, out of dark, to the day's rising, I came singing in the sun, sword unsheathing, now for wrath, now for ruin, and a red nightfall"
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Ozymandias
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Re: the plough et al ...
Effective plough required the invention of the yoke so a beast of burden could pull a plough without choking.
Metal of some sort is absolutely needed for currency -- and the most basic form of metalworking we get is bronze. Herodotus: "The Lydians were the first to introduce the use of gold and silver coins [by Croesus ca. 550 BC]"; the beginnings of a market economy [and thereby coinage] can be traced to about 700 BC -- again we thank the Lydians, who used coins of electrum, a naturally occuring alloy of gold and silver which occurs in Anatolia. ("Currency" like the giant stone rings of the Pacific are actually status-symbolic, not monetary).
Let us also not forget the humble stirrup, without which heavy (armored) cavalry would have been impossible.
The water-wheel also significantly improved irrigation when introduced; there's also the windmill ...
Elsewhere I read a comment about chariots preceding horsebacking riding -- this would be correct, as horses were bred to their current size (the largest being destriers bred to carry the European knight). Perhaps "Horse Domestication" needs to come first (and the same for elephant's -- what's happened to the elephants??) and availabilty should be limited by making horses resources or whatever as (a particular annoyance of mine) the idea of any new world civilization developing cavalry is preposterous -- and also note that the inability to develop these would leave the Incas/Aztecs/whomevers forever in the ancient age, which is certainly historically accurate.
-Ozymandias
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Ozymandias
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I think semantics is tripping us up, or at least tripping me up, as I believe that "currency" in the tech tree is being mistakenly used as a synonym for "coinage".
You are quite correct: many objects have been used as units of exchange within a single society, typically based upon perceived ornamentation or consumption value. Yet, even though such an item might have uniform value within a society, it would be worthless to a foreigner unless it had barter value. As a very simple example, he might view your wampum as lovely trinkets but not worth trading his precious salt for, as the wampum might be worthless at his next destination.
Precious metals, being universally desireable and readily transportable, allowed different societies' (different civilizations) to engage in trade beyond barter. The old "Trade" advance seems to have disappeared -- recall that it allowed commodities to be exchanged for the game's universal currency. It seems reasonable that its equivalent be required to allow a civilization to pass from an "ancient" to a "middle" age.
So I suggest that "Currency" be renamed "Coinage" and perhaps require "Bronze Working" and "Code of Laws" as predecessors.
-O.
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:15
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For techs such as Astronomy and Map Making, it may seem somewhat arbitrary where you put them in the tree. There was Astronomy before there was an extensive understanding of Mathematics (from our present point of view), and certainly Paper made it possible to produce the demanded quantity of maps for seafaring nations. Nonetheless I think that these two techs are dealt with in a proper manner.
For a little Astronomy you need a little knowledge of Mathematics. When you learn more about Math, you can do more Astronomy. Therefore, the causality is correct.
With regard to Map Making, the question is when did this technology began to have a major impact on human civilization. IMHO map making already had a significant impact with land maps, so in my tree I assigned no naval units to Map Making. Only combined with The Canoe does it lead to Seafaring which allows Triremes. In Civ3, which has less techs, several discoveries (Map Making, The Canoe and Seafaring) are combined into one.
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