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TVA22
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I've also given some thought to this. I think it could be done very poorly, but if implimented well, it could be cool for scenario's, as nearly every large country is divided up into parts, and it's been that way forever. Just imagine a ww2 scenario - "The Japanese have troops moving into the Kwantung Province, our city of Shanghai may be put in jeopardy!" Or for the lovers of the European front, "The Allied forces have landed in Normandy, we must send our panzers to push them back onto the beaches!"
Maybe it could just be with certain landmarks or something, like in SMAC.
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tniem
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Hope College
Apr 2000 time: 00:15
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Was discussed to death a long time ago.
I for one am in favor of it. I think states or provinces would be something that should have been included in Civ III and look forward to a TBS game to take advantage of it in the future.
You might wonder what the advantage of provinces would be. Well it is easy - less micromanagement.
A province or state would poll resources, food, and production together and then divide it up among the cities in the province. You would be able to one screen control what as many as 10 to 20 ciities are working on. You could have the province build a granary overnight in one city and meanwhile have it grow your army.
It would also allow cities to have some individuality to them. Cities that produce extra food could stay small and feed the larger cities in the provinces without much trouble. Larger cities in turn would help smaller cities construct things faster. And it would all be done without very much micromanagement at all.
I have always stated my support of provinces and states and the more I think about the idea - the more I like it.
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by Henrik
Imperialism I and II both use Provinces, in those games cities are just centers of production inside Provinces which may or may not be taken advantage of... |
But wasn't the way Imperialism played on the level where all production, trade, and stuff all went to the capital city. That way it didn't really matter how many provinces you had, just the resources and pop that you were controlling in your capital? I may be wrong, but I think that was how it worked.
What is being suggested here is entirely differnet. A civ type city style with a degree of control by grouping some of your cities into provinces. By doing this you would have to do less tweaking in each individual city and instead control a pool of cities from one screen. Each city would then behave what would be best for the enitre province.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I like the idea of provinces, because I always thought it would be nice to have local administrators or provincial governors to assign there, whereas you'd have to choose from a pool of people to place there --some incompetent, some talented. I think it would have added a really nice dynamic to the game. After all, domestic politics make up such a huge portion of any empire managing.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:15
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quote: I like the idea of provinces, because I always thought it would be nice to have local administrators or provincial governors to assign there, whereas you'd have to choose from a pool of people to place there --some incompetent, some talented. I think it would have added a really nice dynamic to the game. After all, domestic politics make up such a huge portion of any empire managing. |
That's how it will work in Master of Orion 3, Jason.
You should take a look at it. Provided that it turns out well, MOO3 is looking like it will be the next step in strategy games. They are trying alot of new things with it, and are going to bring the genre to a new level.... if it turns out well .
quote: Though without such major changes there's hardly any point in adding another level of administrative regions.
Automations can be handled better with a well designed city screen and the use of master queues. |
Yes, and what I am asking for is an ability to manage an entire region of cities in the same fashion you'd manage a single city, it'd make empires with 50+ cities much more manageable.
at the very least, I hope they have a manageable and easy to use city advisor screen, which will allow you to start construction and whatnot with out going to the city.
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