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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:12
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Well i agree that civ isn't perfect, and its hard to put a good game out much less a perfect one.
CTP took an interesting approach to civ with some of their ideas, slaver, eco warriors, lawyers, etc..... these are neat in concept but really didn't catch my attention the way they were hyped up to.
too much in a game and you have components that just don't work. Civ is a satire on world history. It doesn't try to hard to recreate all the historical events, it allows you to play as a leader through what we consider the "real" part of mankind, while at the same time providing a fun gaming atmosphere that alot of strategy gamers (tbs) are looking for.
I would love to make many changes to civ, but thats based on the fact that i have played 1000's of hours of this great classic.
I was mesmerized when it first came out and although civ is only really good for MP for the most part as i find it too easy, i still occassionaly SP with major handicaps or try the challenges that other apolyton members have proposed.
This is still the best TBS game out there IMO , but i am looking for civ3 to be as big of a breakthrough as the origional was... although i wont' hold my breath
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Leonidas
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With regard to Misterhungry's article:
This was a very thoughful article. Imagine a game generating a debate about the nature of man, society and history! That is why Civ II is a classic game of titanic proportions.
Yet most of what Misterhungry discusses (or should I say laments) is actually IN the game. Maybe not in the standard game (although I think an historical person's motivation can be replicated by the gamer: Want to conquer the world? Then be Alexander or Ghengis Khan or Hitler, etc The psychological joy of treading those helpless civs under foot can be just as gratifying sitting at your computer as it can riding across the Russian Steppes).
Yet most of the incidents or periods in history that Misterhungry says are missing from Civ II can usually be found in the many user scenarios that are currently on the web. Name a period in history and you will find a scenario about it: Slave trading? Yes there is a scenario. Colonies? Ditto. Empire? Yes. Want to take on Rome? Then play as a barbarian tribe... I could go on...
What drives history? What motivates a person? A civilization? That can be defined by what Civ you decide to play. It can also be defined by how you approach the game. Do you want to conquer the world in Civ II? What Civilization do you play to accomplish this? You now have many of the answers as to what motivated these world historical leaders and civilizations: greed, power, lust, desire for gain, territorial expansion... (come on it is MORE thrilling to conquer than to build spaceships Don't you feel a thrill when the game announces that you have just destroyed ANOTHER civilization?)
And when the computer AI is beating you - don't you get a vicarious thrill of driving YOUR civilization to whip the tar out the AI's civilizations?
Oh yes, my friends - much in history can be duplicated in this game - the emotions, the psychological aspects, the drives, the desires... Yes my friends - you too can be Napoleon and drive your armies to the gates of Moscow - and you want to succeed don't you 
------------------
Go tell the Spartans, passerby:
That here, obedient to their laws, we lie.
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DirkZelwis
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Berlin, Germany, Europa
Feb 2000 time: 05:12
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Hello!
The article was a good one, I agree with most of it. In fact, it tells much of what I've thought of about Civ2, philosophically. One major point is missing, though.
Some years ago Microprose was know (famous?) for doing good simulations. When I look at Civ2, I don't see a simulation, nor a game, though. What I see instead, is the simulation of a simulation. For example, there is no AI in the game, there is the simulation of an AI instead.
Anyway, the article was well done, and nice to read.
MfG Dirk Zelwis
"Dirks and Daggers."
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Amen to GP:s post!
Carolus
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LordGrey
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Northeast USA
Jan 1970 time: 05:12
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Looks like I came in too late for the real debate and conversation. MisterHungry's column calls for even a late comment, though...
What I thought upon reading this column incarnation is in agreement with several posters above me: "What an awesome piece of writing and thought!"
My regards to MisterHungry for raising and addressing issues that have long plagued many about this game of Civilization with his eloquent litany of questions.
I can hardly attempt to answer the questions posed. Civ is a game and at that an attempt to be enjoyable, while real history may make a fun and exciting story to read, but would similating it perfectly, its blood, sweat, tears and endless stresses, could that actually be fun? And that is the column's point, isn't it?
The best I can come up with is something of a dodge, even if one that should resonate with many hungry Civers: Civilization III may come closer to the idea of historical simulation that MisterHungry's column wonders about, once I have experienced that game I hope to be a little more ready for a full answer.
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Comrade Dan
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Kaiser Wilhelm II In Training.
Nov 1999 time: 17:12
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I don't think that it is entirely necessary for the really really small details (sound feedback from, say, clicking a button like in CtP) that slows down my game.
Civ 3 should be Civ 2 with nicer graphics (no overboard stuff like ToT) and the AI should be like Deity on, as GP said, steroids. And if it looks like what it should be - if the tank looks like a tank - it's good enough. I don't need to see a tank from 8 different angles...
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