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Stefu
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CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970 time: 07:15
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What I mean by 'more' is, we currently have 82 techs. Can we create more techs, so that in the end of creative process, we can have, say, 150 techs, all researchable at game? Can we have 5000 techs? Who would play with 5000 techs?
We currently have, uh, set number of units. Can we create more units, so that we can have, say, 150 different unit types? And what about civs?
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by BeBro
I´m definately for an option to create more techs, units etc, but in the end I don´t think more of them do always lead to more fun with the game. Ther should be a limit that makes sense, a scenario with 5000 techs sounds rather deterring... |
Really my main problem with CtP. There were just to much of everything. Hard to decide what you needed. Too much is as worse as not enough. I think they have done a good job of keeping the game focused and intriguing with the slight adjustments they have made to the tech tree.
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star mouse
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of the Barbarians
Aug 2001 time: 16:15
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I like the idea of making more techs. If there are currently 82 techs, 5000 is just overkill, but we could surely extend the tech tree to 110-120 techs easily without affecting gameplay.
Where I see problems would be if we wanted techs to do things other than just make new units. For example, if we wanted to add a tech for CTP-style "undersea tunnels", can this be done? What about workers that could create improvements at sea? Or the construction of tile improvements at sea in general? Think offshore oil rigs, and oil as a resource in the sea. Or suppose Irrigation, Mining and Roads actually had to be researched, and we had to prohibit their construction until they were available?
The sort of scenario I would create would extend the tech tree in both directions with about 10 techs before Irrigation, Mining and Roads and about 20 techs after the Modern Age.
For early techs, we would have such things as Animal Domestication, Stone Tools, Spear Making, Food Preservation and so on. Despotism would be researchable. For late techs, we could shamelessly loot the CTP tech tree for suitable advanced techs, or invent a few of our own.
Such an extended tech tree would make a huge map more fun to play on because you don't run out of techs before you run out of map. Then you would have a truly epic game that takes many weeks to complete.
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