 |
|  |
 |
|
VisionV
|
|
I have three questions:
1) I want to make it where if a trespassing enemy unit is killed within my territory, it is not necessarily an act of war. Especially if the enemy has agreed to remove troops in the past and still is not. This has been a particular problem where one neutral civ had warships blocking my ports. I asked them to leave and they consented, but stayed there while another civ destroyed improvements at will because I could not get my fleet out of port. I did not want to go to war with the neutral civ if I did not have to as we had a trade pact and the two civs together would have been too powerful. Can I edit that parameter somewhere?
2) Can I put an "Are you sure?" message in for if I accidently attack an allied player's unit by moving into it. I ran into one by accident, and all the work I had done get that player to ally with me was lost when he declared war in outrage.
3) Also, how do you tell an allied player to move his unit if it is blocking your road? My ally sent troops into my territory (I guess to help defend me), but after the battle, fortified them on my main unit transfer road.
BTW, I like the Apolyton Pack and the terrain mods. One square island cities were the best in the original game because they could not be attacked until later and they had food, production and commerce. Removing the production from sea spaces and river spaces adds more realism.
Thanks!
|
|
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:15
|
|
*bump*
This was probably written when there was noone in the forum. I found it when looking for stuff for the hidden nationality.
As for the third idea - that's something for diplomacy and i'll just keep my hands of that.
Nr.2 seems to me as it would be rather easy - if we can check if a unit.owner is allied with the player. Can we?
Nr.1 Part of it is solved by the slic that automatically removes landunits, can we extend that to naval units?
|
|
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:15
|
|
seems like a good thing to have diggen this one out...
As for nr.1 I just read in another post by Dale, that the automatical retreat of naval units was also done. I never saw it in my gameplay though - is it not included in SAP or GM?
|
|
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:15
|
|
So you're saying your solution in the goal.txt will work for both types of units?
|
|
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:15
|
|
quote: by Martin TreaspassingArmyBonus - Flat bonus given if squad is trespassing |
Is the definition of tresspassing limited to having withdrawal agreement or also tresspassing borders when having a ceasefire or a peace treaty?
Because if the second one is the case Martin's solution would screw up the AI's ability to get onto you.
Smiffgig's:
I think that should be possible - would have to be tested out if it works in the desired way though.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|