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Edward
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Kitana,
That's a great observation! I had always wondered what caused some of my "tied up" supplied commodities to become available again.
It also solves the problem of city A having all of it's supply commodities tied up, thereby leaving only food caravans as an option for city A to make. If city A supplies say cloth to Rome, just have another cloth making city (say city B) send a cloth caravan to Rome. Voila! City A can now make cloth again!
Your strategy of sending all caravans to the capital makes it easy to know which city (always the capital) city A was sending its cloth to.
One question - does the new route always "take over" the old route? Of course city A retains its permanent trade arrows for its cloth route with Rome, and of course city B gets permanent trade arrows for it's just established cloth route with Rome (unless city B had three better ones already), and of course Rome gets permanent trade arrows for it's best three routes, BUT from whom does Rome officially get its cloth? In your gameplay, the capital (Rome) will almost always have three routes (since all caravans are going there). Rome only benefits (permanent trade arrow wise) from its three best routes. Does this mean that if city B is small and crappy, that (while both city A and city B get permanent trade arrows for their routes with Rome (until they get better ones)) Rome will keep as one of its three best (and therefore official) routes its route with the large and trade-rich city A and city A will therefore still have it's cloth supply be in brackets and unavailable (while city B despite having just made a cloth route to Rome will surprisingly still have cloth as a build option)?
I hope you can understand the convoluted sentences above. To put it differently:
Does Rome tie up the supply of the city that most recently gave it a commodity that it demanded? Or does Rome only tie up the supply of the cities that give it its three best routes (thus enabling Rome to have 3 routes but still have some unmet demands, because not all of its three best routes (permanent trade arrow wise) are something it demands)?
Hope you can make some sense of my question.
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Kitana
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Ottawa,Ontario,Canada
Apr 2000 time: 05:12
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Edward,
I understand what you are asking but I'm not sure of the answer. I haven't taken a close look at what trade routes my capital saves. I can take a look and see but I suspect that you are right, that the city keeps it's best routes.
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Kitana
Shogun of the Japanese
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Kitana
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Ottawa,Ontario,Canada
Apr 2000 time: 05:12
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Edward,
I understand what you are asking but I'm not sure of the answer. I haven't taken a close look at what trade routes my capital saves. I can take a look and see but I suspect that you are right, that the city keeps it's best routes.
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Kitana
Shogun of the Japanese
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Kitana
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Ottawa,Ontario,Canada
Apr 2000 time: 05:12
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Edward,
I understand what you are asking but I'm not sure of the answer. I haven't taken a close look at what trade routes my capital saves. I can take a look and see but I suspect that you are right, that the city keeps it's best routes.
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Kitana
Shogun of the Japanese
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Hawkman
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Pioneer and Builder
Jan 2001 time: 05:12
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I always dump my caravans in a foreign, overseas city, preferably the American capitol. Picking just one foreign city means the AI doesn't get as much benefit from trade as they would if I picked multiple cities. My cities always benefit from the three best trade routes they each establish with the designated city, but it only benefits from three trade routes from me. In other words, I can have a hundred trade routes benefitting me but the AI only gets three.
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Stuff2
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My observation is that a city always keep the two most valuable trade routes but the third can be replaced anytime no matter if it's to the better or the worse.
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