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I'm in a mulitplayer game at the moment where I have 3 cities on a continent and 6 cities on surrounding islands. I just moved my capital onto to one of the islands because my neighbour is the largest human civ, with about 20 cities. My only option for expansion is further colonisation of surrounding islands. Any ideas how I can make this work?
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Chaos, panic and disorder - My work here is done.
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Pretty much waht War4Ever said. I would try and make peace with the enchroaching CIV first. Try retreat colonization. Go away from that big enemy, colonizing the entire way.
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Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
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Ya, its 1 AD.
The major problem is it will be difficult to manouevre an army. Defensively I'm very strong. The islands are all 1 city per.
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Chaos, panic and disorder - My work here is done.
[This message has been edited by Alexander's Horse (edited January 17, 2001).]
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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Plainly if you fail to achieve naval supremacy you are toast. So that is, and will remain, your number one priority. Magellans is a must have.
It is also absolutely vital that you change the name of your capital to London and announce your civ to be British and your leader to be Nelson the First.
And so to less important matters.
I take it the islands are small so that you are working mostly ocean squares. That means you will be arrow rich and shield poor.
Offshore platforms will transform your civ when they arrive so that deserves some consideration when directing your tech path (a rather long term point maybe, but this may well be a long game).
Maybe your early arrows and your trade will allow you to get rich enough, early enough simultaneously to bribe two or three of the bigger cities on the mainland? If so, ideally you want to be able immediately to occupy the cities with as many diplos as possible (and to be in a position to rush courthouses) in the hope of fending off the enemy diplos (bribe back being so cheap). Leaving a thousand or so in the bank post bribe would also help.
Might be a knock out punch.
If the mainland has any accessible mountain squares, then getting a mountain fortress ot two in place may open up wider tactical chances. If you could manage to threaten his settlers/engineers and to degrade his internal communications with judicious pillage that may let you widen a beachhead. But I imagine he already has excellent internal communications so I guess that may not be militarily feasible. Keep it in mind tho' in case a window opens when, say, you have riflemen before he has anything strong enough to displace them easily.
If you get naval superiority at least you should be able to blockade him in and enjoy sole rights to whatever exploration of the rest of the map reveals.
Got to say, though. Life will be much easier if you happen to find another sizeable landmass somewhere. His shield advantage will tell over time, internal communications make him a hard nut to crack and he won't sit back and leave you to control the seas without perpetual challenge.
If things ever look gloomy, however, reflect - Britain won out over the powers of continental Europe off the back of a pre-eminent navy time after time. It took Wellington a long time to fight his way through the Iberian peninsular and to topple Napoleon but he did it.
You'll need old Nelson to be on good form though. Each time the enemy gets his next fleet built it must be sunk or blockaded.
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Yeah, thanks for the advice. I'm not at war with the big civ but he just buggered me up by taking an ai capital I had been besieging My original cities are on his continent in the V of a peninsula with his land mass, the major one, on one side and an ai civ on the other wing of V. His move there stopped me from getting at the rest of the ai cities and hemmed me in. So I've been going offshore.
The 6 islands I have colonised are all large enough for one city with mostly land tiles and they are all close together. All have specials, so things aren't that grim either defensivly or in terms of development.
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Chaos, panic and disorder - My work here is done.
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Theben
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Dance Dance for the Revolution!
Jan 1970 time: 00:12
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Hmmm, okay I didn't catch the part where you said your original 3 cities were on the same continent as the big guy. Continued expansion elsewhere is vital. You'll need to stay on his good side unless you've got some GREAT defensive chokepoints (hills/mts/forest+river & fortress) on that continent. COnsider that feint just to keep him guessing. He probably knows he's pissed you off with taking that city; load up 2 ships with 1 unit each- the newer the better, since he doesn't know how full they'll be. I'd use:
1 warrior on each (if very early game) or,
1 diplomat on each (possibly bribe his navy!) or,
1 explorer on each (drop off for 2 moves on his land for recon for possible future missions, then hop back on boat, repeat each turn) or,
Load 'em up with caravans. Send them all to only 1 of his cities, of course. But wait to drop them off until he acts nervous.
If you have spies make sure you have 1 of each of those on board (veteran-> cheaper bribes). You can do recon on his cities at no loss and also jump off ship, get 2 space recon on land, and jump back on board.
I think you'll have to play a shrewd diplomatic game with the other human players as well. Build alliance carefully, maybe tip off another player as to the where abouts of the remaining cities of the AI civ w/o capital? Then your problem could be someone else's problem, and common problems call for united solutions, yes? 
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Well the big bad civ went to beat up another civ on the same continent. I moved my capital offshore and am concentrating on expansion. I don't think I have ever colonised so many one city size islands. One thing the big civ did probably to stuff me up was build Magellans.
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Chaos, panic and disorder - My work here is done.
[This message has been edited by Alexander's Horse (edited January 28, 2001).]
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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Don't agree, Smash. Horse must keep control of the sea at all times. Look at your own point. Those dips/spies have got to be in boats and if Horse commands the sea he has a chance to intercept them.
Agree, though, that this is mere defence. An offensive strategy is also vital and that must be conducted on land.
Might turn out to be kind of your neighbour, in a way, to build Magellan's for you. You have probably needed such shields as you've got for caravan building.
Depending on where he put it you might make that city your primary target. If it's also his capital and it's coastal then getting that city after a succesful bombardment (hope its got city walls), then immediately expanding the beach head with two or three diplos bribing his next best cities might see you convert sea power to dominance in a very few moves.
If your arrows have given you a tech lead, that is, and made you rich.
By the by, don't those one square island cities just grow! Sometimes I establish one early and next time I look the thing is outstripping my capital in population.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:12
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Hmmm... since you probably have a lot of trade from ocean squares, I recommend getting a lot of cash and getting developed quickly, w/ harbors, coastal fortresses, and city walls. If he currently has naval superiority, and you don't have a lot of production, use boarding parties: stash a diplomat or two on a caravel or frigate and wait in your city. When AI ships come near, dash out of the city, bribe the ships, and quickly dash back into your city with your new navy. I use this quite often at sea, these "boarding vessels" can be quite valuable if you are low on production!
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Thanks for all the advice to date, which I think has been interesting to others as well as helpful to me. Since I moved my capital offshore I feel much more secure and this civ is an interesting case study in maritime strategy and trade. I'm at peace with the big civ and I have a strat but unfortunately I can't share with it you because my fellow players in the game also read here.
One of the greatest things about this game is you are always learning something. One thing I'm learning in this game is the value of Ocean squares for trade, and also of harbors for the development of that trade. Fortunately I also have lots of whales squares - my favorite special 
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Chaos, panic and disorder - My work here is done.
[This message has been edited by Alexander's Horse (edited January 29, 2001).]
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