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ruoxiaohai
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Arston, Flatulance, FRT
Dec 2000 time: 05:12
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So is the chance of sabotage related to the number of improvements a city has? If so, I'm assuming that wonders don't count. Does that apply to a spy as well?
Also, do military units in a city contribute to the chance of success in sabotage?
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I'd rather have a bottle in front of me than a frontal lobotomy.
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EdwardTKing
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England
Aug 2000 time: 05:12
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In my experience the probability of success of sabotage is NOT related to the number of improvements at all.
If there are no improvements, current production is sabotaged.
Trying to sabotage a particular improvement is more risky than just trying to sabotage any thing; and some improvements such as city walls, coastal fortress, SDI
are more risky than others.
Once built a wonder can NOt be sabotaged or sold; only perhaps obsoleted or certainly irretrievably lost if the city is destroyed.
The probability of success is higher with a spy than a diplomat and higher still with a veteran spy.
The probability of success is much reduced if the city has a spy to catch your spy.
I note that if you keep trying to sabotage the same city (with AIs at least)the city becomes suspicious and the probability of success decreases further.
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ruoxiaohai
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Arston, Flatulance, FRT
Dec 2000 time: 05:12
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My friend was playing in the WW79 scenario given with conflicts in civilization addon, and he was distressed to find out that he could not sabotage the enemy SDIs, so it would appear that SDIs cannot be sabotaged.
Other than that, thanks for the input!
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Edward
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I'll fourth the motion that SDIs cannot be sabatoged.
I had the same experience Fergus Horkan had. With only the SDI improvement left, spies will sabatoge an (even empty) production box, never the SDI.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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ruoxiaohai
Back to your question: "...is the chance of sabotage related to the number of improvements...?".
I would say Yes with dips and No with spies.
Dips cannot choose. Then, if you wish to destroy city walls, the worst that can happen to you is coming to the city with one dip per turn and getting three or four messages telling you that the unit under building has been destroyed. My advice would be: send one dip to have a look and tell how many improvements there are in the city (let us say n), then come back with at least n+1 dips to make sure that the walls go down.
Spies can choose. Then, if you wish to destroy city walls, 1 of 2 vet spies will do the job for you on the average (and at least 1 of 2 will survive). I have not been using any non vet spy for a very long time, but, as far as I remember, the result is the same with lesser chances of success and heavier losses.
God save our gracious vet spies!
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aux bords mystérieux du monde occidental
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debeest
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I believe this to be the case. I think you should add it as a tentative conclusion in your excellent dip/spy thread.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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ST,
I must answer your post on this thread in the meantime.
My feeling is that when a dip attempts sabotaging he destroys:
1) the unit under building (if there are shields in the box),
2) then improvements other than city walls,
3) then city walls.
(but this is a feeling, not a test; maybe it's random, as you suggest, with a high probability for unit under building and a very low one for walls).
Come on guys! Help us testing!
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aux bords mystérieux du monde occidental
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La Fayette
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albi, france
Oct 2000 time: 06:12
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SG,
Mind you, I'm going to destroy hundreds of improvements to-night with dips and spies and my beloved vet spies!
Results to-morrow (unless I get stuck under the rubble).
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La Fayette
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albi, france
Oct 2000 time: 06:12
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The proud egyptian city of Memphis has been under severe assault last night. 300 improvements have been destroyed by hordes of babylonian spies and vet spies.
Here are the main results:
1) Attack by 6 spies (non vet, use their judgment)
(since there are 5 improvements in the city, plus one under building)
Losses (after 25 attacks, which was judged to be enough, since the pattern was quite clear): 75 spies captured, 75 spies unharmed and promoted to veteran status.
This means exactly 50% losses.
Results (after 25 attacks):
Bank (ub) : 9, 5, 1, 2, 2, 6, =25
Barracks :12, 9, 4, 0, 0, 0, =25
Temple : 2,10, 9, 4, 0, 0, =25
Market Pl : 1, 0, 9,12, 3, 0, =25
Library : 0, 0, 0, 6,15, 4, =25
City Walls : 1, 1, 2, 1, 5,15, =25
(9 column one means that the bank under building was destroyed 9 times by spy #1)
The pattern is clear: almost a diagonal matrix, meaning that spies destroy almost according with the list of improvements, with a slight random factor (and a less clear pattern for the improvement under building).
2) Attack by 6 vet spies (use their judgmeent)
Losses (after 25 attacks): 43 vet spies captured, 107 unharmed.
Results:
Bank (ub) : 8, 4, 4, 2, 1, 6, =25
Barracks :12, 9, 4, 0, 0, 0, =25
Temple : 2,10, 9, 4, 0, 0, =25
Market P : 1, 0, 9,12, 3, 0, =25
Library : 0, 0, 0, 6,15, 4, =25
City Walls : 1, 1, 2, 1, 5,15, =25
(same pattern).
I intend to destroy some more improvements during the week-end. Results next week.
ST
Of course I put the main results on your thread when the fight is over .
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aux bords mystérieux du monde occidental
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La Fayette
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albi, france
Oct 2000 time: 06:12
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The proud egyptian city of Memphis has been under severe assault last night. 300 improvements have been destroyed by hordes of babylonian spies and vet spies.
Here are the main results:
1) Attack by 6 spies (non vet, use their judgment)
(since there are 5 improvements in the city, plus one under building)
Losses (after 25 attacks, which was judged to be enough, since the pattern was quite clear): 75 spies captured, 75 spies unharmed and promoted to veteran status.
This means exactly 50% losses.
Results (after 25 attacks):
Bank (ub) : 9, 5, 1, 2, 2, 6, =25
Barracks :12, 9, 4, 0, 0, 0, =25
Temple : 2,10, 9, 4, 0, 0, =25
Market Pl : 1, 0, 9,12, 3, 0, =25
Library : 0, 0, 0, 6,15, 4, =25
City Walls : 1, 1, 2, 1, 5,15, =25
(9 column one means that the bank under building was destroyed 9 times by spy #1)
The pattern is clear: almost a diagonal matrix, meaning that spies destroy almost according with the list of improvements, with a slight random factor (and a less clear pattern for the improvement under building).
2) Attack by 6 vet spies (use their judgmeent)
Losses (after 25 attacks): 43 vet spies captured, 107 unharmed.
Results:
Bank (ub) : 8, 4, 4, 2, 1, 6, =25
Barracks :12, 9, 4, 0, 0, 0, =25
Temple : 2,10, 9, 4, 0, 0, =25
Market P : 1, 0, 9,12, 3, 0, =25
Library : 0, 0, 0, 6,15, 4, =25
City Walls : 1, 1, 2, 1, 5,15, =25
(same pattern).
I intend to destroy some more improvements during the week-end. Results next week.
ST
Of course I put the main results on your thread when the fight is over .
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