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mrknightly
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Australia
Aug 2001 time: 17:15
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i was wondering whether or not the Apolyton pack supports multiplayer? cause i don't seem to be able to get it running.
Thanks.
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Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000 time: 21:15
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MrKnightly, you took the words right out of my mouth 
As a matter of fact, I just logged on to ask the same question. I loaded CTP2, the CTP2 Patch (v1.1), Modswapper, and the Apolyton Mod.
But when my roommate and I try to play we get the following errors EVERY TURN:
"In Object DIP_InitDiploState, funtion_IsHumanPlayer: Wrong number of arguments"
"In Object WDT_MainRoutine, function_IsHumanPlayer: Wrong number of arguments"
"In Object DIP_EstabEmb, function_IsHumanPlayer: Wrong number of arguments"
So, what good does the Modswapper and Apolyton Mod do for a multiplay game? And yes, I only play multiplay - I like the added human element in the game.
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opaque
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England
Aug 2001 time: 05:15
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Well if you only play multiplayer, what good is the Apolyton Pack at all for you? All it really does is concentrate on making the AI a challenge, and if you're playing multiplayer, that doesn't matter anyway. MedMod is a different story though since that has new units, advances etc.
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VisionV
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My son and I are playing Apolyton mulitplayer. I just had to make sure both the computers were patched exactly the same. I even made some more mods. I just had to mod each station the same.
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mrknightly
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Australia
Aug 2001 time: 17:15
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How did you achieve this Good Sir? What do i have to do beyong installing the patch and mod on both sets of computer?
Much Appreciated.
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VisionV
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I just installed the patches on each machine at first and it worked. Both of us enter through the modswapper menu, launch "The way it should be", then go to multiplayer menu for a local TCP/IP connection. Then my son creates the game and I join.
We have always played on regular or small maps if you think that might make a difference. I have noticed some strange behavior from time to time with very big maps.
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mrknightly
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Australia
Aug 2001 time: 17:15
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Vision V.
When u and your son play, by chance do u also included any other AI opponents. Perhaps this is my problem.
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VisionV
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yes. we play against AI together. have you installed the latest version of Apolyton?
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mrknightly
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Australia
Aug 2001 time: 17:15
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If you are referring to the Apolyton patch 1.01, then yes. The same errors as Wittlich spoke of appear. I've installed the official patch, followed by the mod swapper, then the Apolyton patch. Any help is appreciated. The current AI is stupid and a push-over.
Thanx.
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VisionV
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the only thing i know of to try is to uninstall and reinstall ctp and the patches on both machines. that might work.
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mrknightly
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Australia
Aug 2001 time: 17:15
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Three Cheers...It Works!!!
Thanks for all the tips guys.
How hard is the AI with the patch anyway? Are they a push over at impossible. as was in the original.
Also, what's the best way to counter those damn stealth fighters, they're so powerful! My bro keeps on sending waves upon waves against me.
Thanks again.
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VisionV
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It is a lot better, but still not much compared to human competition.
The problem I have found playing impossible is that tech is stagnated so much for me, that a game takes forever, even though I win it. +40% cost of all techs at Impossible level.
Apolyton starts the AI out with 4 settlers and a lot of tech on Impossible. This keeps the AI ahead of me until the gunpowder. Around which time I usually catch up and pass. I have also played with the patch on multiplayer mode and turned hadicapping on. Then I gave each of 5 AI's $25,000 and 8 settlers. This kept them ahead of me until almost the modern age.
I think the AI is just too conservative to win. I have never seen a computer go to all out war against me, which I would really like. I would also like to see some intense naval battles. I wish I knew how to slic better.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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