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MORON
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Vancouver, Canada
Jun 2001 time: 13:15
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No trading/goting to UN meetings.
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:15
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In AC, as in real life, atrocities were certain actions you could perform as a ruler/military leader that would cause other members of the international community to object.
Nerve Stapling (violent repression of rioting citizens), Nuclear, Biological or Chemical warfare (like nerve gas pods), razing a base to the ground (I think, I'm not certain about this one) - these acts would cause other factions to regard you quite unfavorably, and would sometimes take diplomatic or military action against you.
I really liked having those options. Sometimes I like to play as a tyrant or dictator. In my last Call to Power game, I played the Hebrews as a theocratic slaving empire (enslaved the Egyptians, which was amusing.) Sometimes I'm a pacifistic, research-oriented civilization. But I like the freedom to be either.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:15
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Atrocity:
(from dictionary.com)
quote: Appalling or atrocious condition, quality, or behavior; monstrousness. |
quote: An appalling or atrocious act, situation, or object, especially an act of unusual or illegal cruelty inflicted by an armed force on civilians or prisoners |
And yes, in SMAC obliterating a base, nerve stapling ( 'stapling' the citzen's nerves, affectively turning them into 'zombies') and NBC weapons where all considered atrocities, unless the U.N. charter was repealed during a planetary council meeting, then I believe everything is fair game.
I don't really think that atrocities would fit well into civ3, not untill the U.N. is formed anyways... then there could be bans on NBC weapons and such.
Speaking of which, are there any biological or chemical weapons in civ3? (I assume that the spies will still have some sort of options for these, anyways)
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