 |
|
easy
|
|
I think it will be fun if you can argue with your enemy and ask for city and money from them when they want to cease fire with you.
|
|
|  |
 |
|
tniem
|
|
Hope College
Apr 2000 time: 00:15
|
|
I would believe you will be able to. The screen shots of diplomacy seem to show tons of options and trade issues. It seems that agreements will be included in the things that will be traded. So you can trade your participation in an alliance based on a certain amount of gold a turn.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
easy
|
|
City plus money may confuse AI, so I think you may only request one, city or money at a time. I didn't plan to let it pay every turn, I was planned to let it pay all the money at once. But a certain amount for every turn sounds better I think.
When AI wants to cease fire with me, I should get a window and I've choices:
1. Accept.
2. Decline.
3. Ask for a city.
4. Ask for money.
When I ask for a city, AI should be able to know which city is better(depends on population, production, wonders etc). So when I ask for Boston, it may say how about Dover, or it will refuse it at all, but in both cases, you will see above menu again. I hope AI can be smart enough when it refused Boston last time, it won't be kind enough to offer me New York this turn. I think this should be doable in program. Another point is, you can't ask a civil to offer its capital.
Some money every turn is good, AI may choose to stop offer you money later and you will be asked if you want to start a war with it.
If you are asking for city or money from AI, of course there is chance the talk will break and the war will continue. If you also want to end the war, then you should accept it without asking for anything.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|