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Maybe it's just taking longer to get it posted what with the demo and all!
(Wakes up with a start, realizing he has only been dreaming. Again)
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Edward
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It's interesting that a normal Civ3 chariot is just a fast warrior. The normal Civ3 archer is even weaker than a Civ2 archer (it's the equivalent of a slow horse). Neither of these units is represented in the Civ2 game.
It seems that Civ3 will have more types of ancient units, filling in some attack/defense/move gaps (which sounds good to me).
Since normal Civ3 chariot is so crummy combat-wise, I predict it will be even less expensive to build than a Civ3 horseman. (The bits of the tech tree imply that one will discover the wheel before horseback riding - lending more credence to this theory.) I bet normal Civ3 chariots will be used as cheap early explorers.
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Falconius
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Pleasant Hills, PA
May 2001 time: 00:15
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The Poor chariot! It gets watered down everytime a new version of Civ comes out. In Civ I, its attack value was a 4, and in Civ II it was down to a 3.
This was more realistic. I used to go on rampages in Civ I, using chariots to knock off several other civs before they could build walls.
But now a 1?! Unless you are Egypt, they won't even be worth building. In Civ II, I never build horsemen(2/1/2) because they're not worth it (always end up with some from goodie huts, though). The new chariot is even weaker than a horseman!
I can't wait for Civ IV when the chariot attack value is 0, and it can only be used for defense.
Oh woe, oh woe are my poor chariots.
Of course you can always edit, I suppose.
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