 |
|  |
 |
|
Barington
|
|
London UK
Aug 2000 time: 05:12
|
|
Does any one know what triggers the AI to build the Manhattan Project. With most other wonders it seems to me that the AI start building soon after the prerequisite advance is discovered.
Of course with Nuclear Fission any civ human or AI can build Manhattens as soon as any civ discovers NF. But they often dont. Any ideas?
PS I suppose everyone knows the trick of sheiding a large city without SDI with the SDI in a small (well defended city) nearby. So long as you keep a lot of units about 5+ I think in the big city the AI will shoot endless nukes at it to no effect. The AI keep no record of the failures. Is this a cheat? I regard it as levelling out the advantage the AI have in always knowing exactlly where you have SDI without using spies. They never nuke a city with its own SDI in my experience.
Richard
|
|
|  |
 |
|  |
 |
|
Barington
|
|
London UK
Aug 2000 time: 05:12
|
|
D'oh!
Your right I got all this cause and effect sequence confused. Thanks all for the clarification.
Richard
|
|
|  |
 |
|  |
 |
|
Barington
|
|
London UK
Aug 2000 time: 05:12
|
|
[Originally posted by Blaupanzer
( I know for sure the AI will "nuke hunt," i.e., shoot nukes at your nukes in cities without SDI. If you have a city protected by another city's SDI, that is, within three squares, you can drive the AI nuts by putting a nuke in that city. The AI will burn a ton of shields shooting nukes at that city.)[/quote]
Thanks for that I did not know a nuke added to the attraction of the 'Nuke trap'. I have always just used lots of units; whatever 'rubbish' I have got by bribe usually.
Actually I never usually build any nukes mainly because I have always believed what STYOM above suggests ie that the AI percieve you as more powerful if you have them. With the way I play only using democracy and always being the most powerful my problem is getting them to attack.
Richard
[This message has been edited by Barington (edited January 29, 2001).]
|
|
|  |
 |
|
Edward
|
|
Stuff2,
I was under the impression that paying a third country to go to war with someone you have a peace treaty with was a violation of that treaty and worsened your reputation. Is this true?
That's a great idea about being a Democracy which purposely has a bad reputation. Usually I try to avoid a bad reputation, but I guess it comes in handy when you want the AI to attack you.
|
|
|  |
 |
|  |
 |
|
Barington
|
|
London UK
Aug 2000 time: 05:12
|
|
It would seem to be a good idea to have a bad reputation under democracy if you want the AI to declare war but I think there is a double bind here. If your reputation is bad does this not incline the senate to go behind your back and make peace on the next turn? I think this is so but I may be wrong. So you are soon back where you started. Of course they sometimes do this even when you are spotless but much less often (I think).
You can can ask the AI to remove troops when they have not actually got any on your territory. As said above. if you do this often enough they will eventually lose patience and declare war. This seems to work much better if you in fact have lots of military units in there territory. In fact even a one city AI civ will eventually declare war. I think it helps if you occupy all the city squares and 'starve' it into retalliation.
[This message has been edited by Barington (edited January 30, 2001).]
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|