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Max Webster
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If you have a large amount of Hardrive space, you can install Ctp twice on your Computer. Mininum install for those short of space. You can install one version then rename it to something like Civilization-Call To PowerA then install the second one and call it Civilization-Call To PowerB. When you want to use one particular version just simply call it Civilization-Call To Power. On one version you can have everything for for most PBEM games and Multiplay. In the other version you install WES MED MOD. You will not have any conflicts and its as easy as renaming a folder. Only one little folder that you have to rename each time you play the mod game.
There is a Modswapper too, not sure how it would effect multiplayer. I have only used it for CTP2.
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J Bytheway
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England
Jul 2001 time: 05:15
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OK, I'll try to clear this up for Saddam and anyone else who's confused:
When you unzip the three MedMod zips into your main CTP directory (that's something like C:\Games\Civ-CTP, or whatever you chose on installation - henceforth referred to as ...\), a great many files are created all over the place.
Most files are in ...\scenarios\Medpack4\, or subdirectories thereof, as you would expect.
However, there are many files which are not read from the ...\scenarios\ directory structure, and so must be unzipped into the ...\ctp_data\ directory structure. Many scenarios ignore these files and leave them unmodified, so there's no problem, but the MedMod changes so much, that these files must be unzipped into ...\ctp_data\. Most notable of these are ...\ctp_data\default\gamedata\const.txt and the ai files which are all inside ...\ctp_data\default\aidata\. When you install the MedMod by unzipping the zips, the default or original versions of these files files are replaced by the MedMod standard versions. The confusion arises because the MedMod calls these files the standard versions because there are also the large civs versions, which alter the AI to be optimal for civilizations with many cities.
Now, any of these three versions of the files can be restored from zip files found in ...\scenarios\medpack4\Med readmes\.
Apparently, the version of const.txt which you have matters only for single player games, because the data contained within is stored with the saved game when playing PBEM.
OTOH, the AI files may be more important, because although we have no AI players as such, we do have barbarians. And, I'm fairly sure that the AI files are not stored with the saved game. Of course, this will only be important if you happen to be the last player of each turn and thus get to have the barbarian turn played on your computer. In addition, there might of course be cities revolting to form new civs, depending on the game settings and the destruction of any of us.
Quite what Bird was trying to say regarding the installation, I'm not sure.
Finally, if you decide (and I strongly recommend this) to have two separate copies of CTP - one for original, one for MedMod then all you have to do is - after unzipping the MedMod zips to the main CTP directory of the second copy - move the ...\scenarios\Medpack4\default and ...\scenarios\Medpack4\english directories to ...\ctp_data, so that the MedMod data files overwrite the original ones. Then, you can load original CTP PBEM turns by just double clicking them, as per usual, and you can load MedMod PBEM turns by copying them to the deep deep down save directory you have created for the purpose (I advise that you create a shortcut on your desktop to the directory, so you can just drag the saved games from the desktop into it without browsing down the whole directory structure), then start up the MedMod CTP through ...\ctp_program\ctp\civctp.exe (you'll probably want a shortcut for that too) and load the game through single player > load game.
But heh, let's just get started quickly and we can cross these bridges when we come to them - I'm sure everything will become clear.
Sorry if the long post gets on anyones nerves, but I hope it clears everything up (but it probably won't).
John
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Max Webster
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I'm ready to go
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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