Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > taking over an AI civ
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:15
  Old Post 18-08-2001 01:25
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
taking over an AI civ Put an end to popups!

i won't usually take over from the AI, but there were no other games starting on the zone, this is what i got lumbered with,

300 bc, i was one turn away from building copes in a city with no library and researching warrior code, each size 5 or 6 city was supporting 2 or 3 settlers that were GOTOing around to nowhere in particular, roads and irregation slapped down where there were no cities, the AI had been using catapults to explore the terrain and had 4 or 5 non vet phalanxs' defending each city, i was third out of 3 in all the demograhics except military service and pollution and there were no free techs handed out to get me up to speed.

but i ICSed indiscriminatly and managed to make a fight of it(though missing out on Leo's by two turns was a blow) and now i'm hooked on the challenge, and hopefully i'll be continuing the game tonight (thou you never know on the zone!)

anyone else got any nightmare AI takeovers?

General Maximus is offline General Maximus
Prince
Harrisburg, PA
Feb 2000
time: 00:15
  Old Post 18-08-2001 05:19
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

they're all nightmares.

cities in the wrong place, researching bs, the other humans have picked all the good techs off their bones, they're building colosus in a city with 1 trade hex. the AI makes no damn sence, that's why i can't wait for civ3. the AI is actually supposed to be intelligent.

i like to play NeedForSpeed III sometimes, i race by myself, then save that race as a "ghost", then race the AI with that ghost. it's much more competitive

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:15
  Old Post 22-08-2001 19:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

i've always viewed taking over an ai civ as a challenge. some of my favorite zone games are ones where i took over for the ai and became the second or third most powerful civ (then of course the guy with the most powerful civ would start a war)

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:15
  Old Post 23-08-2001 06:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Reds - Congratulations on taking up that challenge and doing so well with it. I *like* taking AI's in an existing MP game for just that reason. "Fixing" the problems has a much more immediate reward than the slow progress of the regular game, that it is a nice change of pace once in a while.

SlowwHand is offline SlowwHand
King
of The Cooler
Sep 1999
time: 23:15
  Old Post 23-08-2001 19:31 Visit SlowwHand's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

I took over an AI civ the other night early in game.
To my utter amazement, the AI had placed 2 cities, both directly on a river.
I can't brag on the science path they were taking, but the fact they placed cities with a grain of good sense shocked me.

I've taken over Romans before, and they seem to be a smarter AI than most.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:15
  Old Post 23-08-2001 19:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

If I'm bored and desperate for a game, I'll do it.

The last time was a 2x2x game that was well along. I started with just one city, poorly placed, and no real exploring had been done. I won't discuss the tech situation

So I quickly layed down a second city and started exploring for a few more potential city sites. (needless to say, I was not just last in every stat but buried last)

I did notice that I was at war with someone, but had no idea where they were.

8 turns (about 20 minutes) into my attempt to build a little respectablility, 6 elephants came out of the blue and destroyed my capital.

I promptly thanked them for wasting my time and retired.
Needless to say I was a little pissed

I have not taken over for an AI since.

RAH

reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:15
  Old Post 23-08-2001 20:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

yeah, you do need a little understanding off the other players early on, if not actual help then a period of truce, it was quite satisfying to take the civ from nowhere to vyiny for second place. the fact it was 2x1x (my favorite!) helped give me some time to patch things up. on 2x2x those elephants etc can just come out of nowhere, at the end of the day thou it's you doing them a favour making their game more balanced, so a couple of techs and a 20 move truce isn't too much to ask.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:15
  Old Post 23-08-2001 20:41
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The only tech I've ever asked for is Monarchy

Yes, you're right, since they wanted me to balance the game, I thought they'd cut me a little slack. (silly me)

RAH
10 more turns and I would have been ready for it

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0424 seconds (88.97% PHP - 11.03% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net