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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 18-08-2001 04:37 Visit Inverse Icarus's homepage!
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Armies of Settlers / Workers? Remove this text

could you make an army (stack) of workers and have them always travel around together, maybe with a legion in there for defence?

could you but 5 settlers in a stack with 3 phalanxes and make a size 5 city with full defence in one turn?

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:15
  Old Post 18-08-2001 05:06 Visit Pythagoras's homepage!
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That would be cool to have "guard/protect" command.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:15
  Old Post 18-08-2001 05:54
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I don't think you'll be able to found cities bigger than size 1, although you could in Ctp2 with the modern settler or whatever it was.

I think if you had 5 settlers in a stack, and wanted them all to settle the same city - it'd kinda be like an instant city without any hard work - I can't see Firaxis letting that be in the game.

I do think, however, that stacks of workers should be able to build tile improvements more quickly - that makes sense, doesn't it?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:15
  Old Post 18-08-2001 06:09
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It's worked in the past so I don't see why they would change it. Every settler converts 2 pop to 1 pop so it is hardly cost efficient even ignoring the increasing food cost of growing larger populations.

A grouping method (other than armies) would be useful for moving stacks around in one go if you did like the worker/worker/guard concept. I'd be even happier if the auto-worker did sensible things to improve a city and auto-patrol guards would understand how to guard them effectively. That is the sort of micromanagement I don't like to handle when I'm up to 30+ cities

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 18-08-2001 13:10
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I don't see why you shouldn't be able to found a city more than size 1. In Civ2, if you had enough settlers/engineers, one could found a city and the rest could join it to increase size up to size 8.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 18-08-2001 13:55
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quote:
Originally posted by Zanzin
I don't think you'll be able to found cities bigger than size 1, although you could in Ctp2 with the modern settler or whatever it was.


Well, a settler costs 2 pop-points so a starting-size of 2 pops seems reasonable - but maybe cities in Civ-3 starts with only 1 pop, I dont know.

quote:
Originally posted by Jelly Donut
I don't see why you shouldn't be able to found a city more than size 1. In Civ2, if you had enough settlers/engineers, one could found a city and the rest could join it to increase size up to size 8.


I hope they put a more restrictive top-limit on how many settlers/workers can merge a newly founded city without that city having enough infrastructure/ city-improvements. 8 pops seems too much.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 18-08-2001 22:17 Visit Inverse Icarus's homepage!
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actually i think the 2 pop to form 1 pop to start a city is what they're going to do. in the resource tutorial, Rome is a 1 at the beginning.

although thats odd for your population number on the side (10,000 people dying off), i guess it would prevent sleeze a bit more, having to wait for the city to grow twice before you could pump out a settler. makes you want to build a temple or something

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