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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:12
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Thanks to all (especially Edward)for their advice on peaceful high level tech and wonder sequences.
I played on medium real world map, as russians, with 4 other civs, (germans. spanish, persians and zulus) restless tribes. Emperor level. Got bronze working at start.
I tried strategy outlined here and achieved supreme around 100 BC. Lost some momentum, was briefly passed by zulus. got ahead again around 900 AD. moved further ahead, but by 1850 realized tech pace was too slow for AC. (i sorta left the strat and went on my own after Republic) So i switched to military strat, Leos and SOL, went fundie, and won by conquest 1931.
Not quite a peaceful win, but my first win on emperor!!
On to diety!!!
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Lord of the mark, congratulations from me too! And good luck to your next deity challenge! Have you already thought what strategy you are going to choose? ICS, OCC or maybe perfectionist?
I have never played earth map and I'm thinking of playing England at deity/raging hordes. Someone told me that it would be the hardest 
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:12
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yes i have started a game on diety, trying a similar peaceful, expansionist strategy (size 5?)
Diety, Chinese, restless, full size earth map,5 civs.
I got great start, alphabet and ceremonial, 2 settlers. Quick tech jump. then blundered into war with indians, fell off my direction and fell to last
gave up at 200 AD.
Couldnt resist that great start, fortunately had saved around 3000 BC, so have played over form there (sorta cheating, but oh well)have stayed in peace, number 2 (to greeks) in power at 400AD, good tech lead. Have colussus and HG, building copernicus. (greeks have lighthouse, aztecs have pyramids) Researching monotheism, to build mikes.
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Bereta_Eder
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OK, this is stupid. I play at emperor all the time and I win all the time.
Time for Deity like lord of the mark.
I don't want to read any of the guides I have downloaded (just wanna find out meself).
But just one question before I go to the final level:
Is Hanging Gardens equally important as Mike in Deity?
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You wimp, Lord of the Mark. You think winning at Emperor is a big achievement? Are you retarded?
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Chaos, panic and disorder - My work here is done.
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oedo
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and the revolution
Feb 2000 time: 05:12
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quote:

Originally posted by lord of the mark on 01-31-2001 09:03 AM
Thanks to all (especially Edward)for their advice on peaceful high level tech and wonder sequences.
I played on medium real world map, as russians, with 4 other civs, (germans. spanish, persians and zulus) restless tribes. Emperor level. Got bronze working at start.
I tried strategy outlined here and achieved supreme around 100 BC. Lost some momentum, was briefly passed by zulus. got ahead again around 900 AD. moved further ahead, but by 1850 realized tech pace was too slow for AC. (i sorta left the strat and went on my own after Republic) So i switched to military strat, Leos and SOL, went fundie, and won by conquest 1931.
Not quite a peaceful win, but my first win on emperor!!
On to diety!!!
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And here´s the best news: deity is easier than emperor because of the two settlers you start with. go for hanging gardens and never become tired founding new cities. then it will be no problem.
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Edward
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Congrats, lord of the mark! As Marko_Polo said, that first emperor victory feels wonderful. You should be proud.
Don't pay too much attention to how the game rates your power - especially in the early years. An early peaceful expansionist will start out with small cities, few units, and low "power". You'll blow by those AI in the later years when you stop expanding and start growing.
Paiktis22: Is Hanging Gardens "equally important as Mike" in Deity? No. You can struggle along without the Hanging Gardens until Michaelangelo's Chapel comes up. However, as others have stated, the Hanging Gardens can be very helpful in deity since happiness is such a big concern. In fact I've changed my research order to Monarchy, Trade, Colossus, Hanging Gardens. One warning - Civ2 implements the Hanging Gardens very oddly. Usually under monarchy, more units in your city make it happier. Once you have the Hanging Gardens, units in a city will actually make the city less happy (they confuse and mess up the Gardens' effect). Once you get the Hanging Gardens, don't have more than one military unit in any city (unless of course they're needed for defense). Once you get Michaelangelo's Cathedral you can beef up your border cities with units again.
p.s. for lord of the mark: When I laid out those guidelines, I didn't realize that incremental rush building of caravans is cheaper than rush building wonders. Now I'd suggest either getting together enough caravans to build the wonder before you even have the tech (# caravans = shield cost of wonder / 50) or max your taxes and rush buy caravans (instead of waiting to have enough gold to rush buy the wonder). Units (like the caravan) are very expensive to rush buy from just a couple shields because the more unit shields you rush buy in one pop, the more they cost per shield. However if you cheat and pretend that you want to build say a warrior - it only costs 2 gold per shield (much less than the 4 gold per shield for a wonder). Change to a warrior and rush buy it. Then immediately rush buy a phalanx. (Again, the computer lets you buy those "last" few shields cheaply.) Then buy an elephant or diplomat. Rush buy an engineer. Finally rush buy that caravan. You'll save a lot of gold during your accelerated wonder completion.
Sounds like your current game is going well. Good luck on deity!
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Bereta_Eder
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Got it - conquest - HG made it all possible!
(I saw some crazy things to the happiness roster of some of my cities - I was actually afraid to play perfectionist because I wasn't sure I could keep all the cities in one piece!)
I didn't notice anything different in comparison to emperor (happiness ecluded) except that the AI units were actually TOUGHER to destroy? (or maybe it's my idea).
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MBloomIII
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Jacksonville, FL
Jan 2001 time: 00:12
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quote:

<font size=1>Originally posted by Edward on 02-02-2001 12:42 PM</font>
Usually under monarchy, more units in your city make it happier. Once you have the Hanging Gardens, units in a city will actually make the city less happy (they confuse and mess up the Gardens' effect). Once you get the Hanging Gardens, don't have more than one military unit in any city (unless of course they're needed for defense). Once you get Michaelangelo's Cathedral you can beef up your border cities with units again.
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It's like..man..what's up with all the fuzz trying to keep us down, man. Dude, we got THE GARDENS to keep us happy. We don't need THE MAN trying to beat us down. What's so funny 'bout Peace, Love, and Understanding? Hey man, who's got the Dorito's?
Peace!
[This message has been edited by MBloomIII (edited February 03, 2001).]
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Oh COME ON! He wins at Emperor and everyone starts doing cartwheels? I could train a monkey to win at Emperor! What is this? "My Left Foot II"?
Learned Helplessness.
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Chaos, panic and disorder - My work here is done.
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