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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > The value of tipping huts before founding a city.
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geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 09-02-2001 05:31
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The value of tipping huts before founding a city. Support Apolyton, buy Civilization 2

I recently tried OCC with zero science. I used the OCC23.sav which is an incredibly rich map. My first attempt got off to a bad start, and I tried again with a revealed map to see if it could be done at all. I started tipping huts and collected an assortment of over 100 units and all the techs through invention. I was even able to trade for one tech even though I had no city. I then founded a city far away from the other civs. The interesting thing is that the AI had only founded ONE city each and had not advanced more than one tech in that time.
Ths suggests to me that a very extensive early search for huts and a prime starting spot is a no loss strategy against the AI.
As for the zero tech try, I got spaceflight first, but was beat out in ship construction time.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Talking  Old Post 09-02-2001 17:09
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Yes, hut tipping is powerful :
1) because you get only None units
2) because you get money and can then rushbuild
3) because you don't get any barbarians.
On a large continent (Asia in an earth map for example), it almost wins by force.

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solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:12
Post  Old Post 09-02-2001 20:46
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From my experience, you need a large map with many easily accessible huts to make the most out of this strategy. With a smaller or game-generated map, I believe it's better to build your city early when playing comparison games.

Hawkman is offline Hawkman
Settler
Pioneer and Builder
Jan 2001
time: 05:12
Post  Old Post 10-02-2001 10:32
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Is there still a chance to get an 'advanced tribe'?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 10-02-2001 10:35
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No. BUT some people claim it has happened on very rare occasions. But I've never ever seen an advanced tribe from a hut before settling my first city.

RAH

Everyman is offline Everyman
Chieftain
Honolulu, HI USA
Oct 2000
time: 05:12
Post  Old Post 10-02-2001 05:56
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How long do you keep hut tipping? Do you have a deadline for establishing your first city?

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 10-02-2001 06:30 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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It depends... once your early non units are far enough away (closer to another civ), it's time to consider settling down. Any units you get will still be none, and any barbarians will become the problem of the AI

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 10-02-2001 07:00
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I am one of these who has had the capital from a hut.... no palace to boot..... both times it happened to me were after 1500 BC

I dont' use this strat for too long as it guarrantees victory and is far too powerfull.... i generally wander until i find the spot to drop one or two cities and of course to tip three or four huts for those four legged creatures....

Good strat for newbies on deity..... must learn to let it go.... its not like that in MP

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