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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by The diplomat
"Wars will strongly influence the happiness and morale of your population. If you start a war against an old ally, the population will be embittered and furious, and if a war lasts for too long, the population's morale will plummet, regardless of your goals." |
Great news!
Remember though that the happiness/morale sensitiveness will most probably be linked to government-choice and (maybe) time-era as well. Despotism, monarchy, nationalism & communism being less sensitive in various degrees, while republic & democracy being comparibly more sensitive - especially modern democracy.
Good! Another sensible game-balancing step ensuring that you cannot pursue aggressive Alexander/Napoleon/Hitler-style landgrabbing world-conquest objectives and at the same time, enjoying all the industrial, cultural, scientifical and happiness-related benefits from a Civ-democracy.
Conquer the world? Fine - but choose another Gov, please. Its a matter of game-balance, if nothing else.
This is what I wrote in another thread:
The ultimate prize would be if Firaxis manages to make wars in Civ-3 much more about "a means to an end" (= risk-estimated time-limited shortcuts to achieve better civil advantages; both economical, political & in terms of increased production-strength) rather then just a self-feeding and increasingly more risk-free self-perpetuating military goal in itself.
Although its too soon to tell for sure, it seems that my hopes & prayers, at least partly, have been fulfilled. 
Last edited by Ralf on 19-08-2001 at 23:05
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:15
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quote: Originally posted by UberKruX
so that whole cold war got us americans upset? we didnt want to fight our old allies gone commie?
what if an old ally declares war on you, and refuses to make peace?
do your people go unhappy? |
No, I don't think they will. As a matter of fact, if the game takes this idea all the way, then I would imagine that the reverse would happen: if an old ally declares war against you then your people will actually get happier to represent patriotism.
Reread the quote carefully. It is specifically talking about when the human player initiates hostilities against a faithful ally. It was common in civ2 and even in SMAC, for the human player to be able to completely backstab an ally with little penalties. You could make an alliance, share techs and maps, then suddenly turn around and attack them. The only penalty was that the AI would not trust you as much which did not really matter if you were a warmonger anyway. Furthermore, the AI usually pleaded for a cease-fire right away. You agree, get some goodies from the AI like an extra tech, then attack them again. In one civ2 game I played I actually nuked the AI twice, agreed for a cease-fire and peace, then nuked them again, signed peace, nuked them again, and the AI never realized that I was completely taking it for an idiot. Worse, my populace never blinked!
Surely, you will agree that if the player backstabs and ally, that your pop should get enraged. This kind of behavior should create some kind of response from your citizens. In civ2, there was none what so ever! It seems like civ3 will have a smarter and more responsive populace. As long as the idea is implemented fairly, and your pop gets extra happiness in some cases, like when you are the victim of backstabbing and such, then I think it is a cool idea. 
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Edward
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One can avoid the "old ally" clause by never becoming friends ('though this seems like less of a possibility in Civ3 where special resources must be shared).
Long wars of any sort should upset the citizens. I also agree that the citizenry should become upset when you attack long-standing friends. In my games it's usually the AI who gets indignant after centuries of peace and free techs. Then it bites the hand that feeds it as soon as a request for the most recent tech is denied. Will the AI also be subject to unhappy citizenry when an "old ally" is attacked?
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:15
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you have to remember that this actiontrip preview has alot of new stuff in it, and much of it is suspicious. I dont trust this new preview since firaxis has said nothing about any of this.
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