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debeest
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One of my favorite sleazy tricks is to get Leonardo's Workshop without getting feudalism, and keep on cranking out ten-shield warriors that upgrade to thiryt-shield musketeers when I finally do get feudalism. Pikemen, archers, and legions upgrade with gunpowder, but warriors and phalanxes don't upgrade until you get feudalism. I'm sure you've all taken advantage of this.
In my last game, I got Leo's without feudalism, and all my warriors upgraded and I wasn't allowed to build any more! Anybody ever had that happen?
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debeest
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Now I'm puzzled. I play 2.42, on PC. I'm pretty sure I've ALWAYS been able to build warriors until I learned feudalism, until this exceptional situation. I think the chart that comes with the game identifies the techs that cause units to become obsolete, and I think feudalism makes warriors and phalanxes obsolete, but I'm at work and can't check right now. Units are only supposed to upgrade (and disappear from the building list) when they're obsolete. Pikemen, archers, and legions all go obsolete with gunpowder, so they upgrade and you can't build them anymore. But if you don't have feudalism yet, you should still be able to build warriors and phalanxes.
EST, you can usually keep on building what you've been building before, even if it's obsolete or it's a Wonder that's been built, so long as you don't click on "change." (Even then, except at the lowest playing level(s?), you can just choose to build something that would cause you 50% shield loss, and it'll let you go back to what you were doing.) This is almost always an option for me, although every now and then for unknown reasons the option disappears.
Now I'm wondering if my memory is completely wrong and I could only keep on building warriors during the niche between building Leo's and learning gunpowder? Or maybe after learning gunpowder but BEFORE building Leo's? Aargh. Some things are not so easy to test, even with the cheat menu.
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Mercantile
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Westcoast of Canada
Dec 2000 time: 05:12
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debeest, you are correct. I have had the same option as you. I believe that as long as you dont change prduction, AND you finish production of the warrior, the turn leos upgrades your units to muskets, you can continue producing warriors in those respective cities.
I have seen this many times but i am not 100% sure my theory on this is correct.
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Do you shovel snow in your birkenstocks?
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debeest
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DaveV, your description EXACTLY matches what I'm used to. Even the part about the warriors upgrading, even though they're "not obsolete yet" because you don't have feudalism. I wasn't sure about that part, so I expressed it differently in my first post. Whew! I was beginning to think early senility might be setting in.
So, ever had the warrior option disappear on you even though you didn't have feudalism yet? Any idea why that might happen?
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debeest
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In truth, at this point, I don't remember for sure. But I think I got the whole schmeer: units upgraded, units under construction upgraded, and no further option to build the obsolete units. Otherwise I wouldn't have been so surprised by it.
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debeest
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Actually, EST, your experience DOES match mine. Feudalism makes the choice go away and I get the message you describe. I've had the same annoying thing happen, where I'm all set to have a unit build and then I'm suddenly building a more expensive unit. I just don't know why the choice went away when I didn't have feudalism yet.
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debeest
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Any new tech will cause Leo to upgrade units for which you already have the tech that makes the old unit obsolete and the new unit possible. This happens when, for example, you've bribed obsolete units, or you've been able to keep building them as I've described. You learn bridgebuilding, for example, and any leftover settlers and archers upgrade to engineers and musketeers because you already have explosives and gunpowder. But units are only supposed to upgrade if you do have that specific tech.
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deebest,
I thought so, thanks for the update. I've only recently started playing games again that involve Leonardo's Workshop, so I was a bit unclear on the details.
So you're basically saying that Feudalism (and Gunpowder) are the only techs that make the Warrior unit obsolete? I'd have thought that discoveries like Iron Working would also shift the building orders for Warriors - eventhough one hasn't acquired the two aforementioned.
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debeest
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For each unit that can go obsolete, there's one specific tech that makes it obsolete and allows construction of the successor unit. For warriors and phalanxes, it's feudalism. For pikemen, archers and legions, it's gunpowder. So, until you learn feudalism, you should be able to continue building warriors, even after you learn gunpowder. Not necessarily sensible, but clearly designed, not a bug.
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Ah. Then I have no explanation for the confusing build orders update you've experienced. One suggestion would be to try and reconstruct the incident under different circumstances, that may help in narrowing down the possible causes for it. Good luck if you choose to do this... 
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debeest
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New game, built Leo's, no feudalism, and it works like it always had before; I can keep building warriors wherever I was building them before, as long as I don't click the "change" button. The built warriors upgrade to musketeer whenever I get any new tech, but I can still build warriors wherever I haven't changed build orders.
I can't figure out why in my last game the build orders got upgraded without my intervention or feudalism, and I really can't figure out why so many other folks playing 2.42 seem never to have had the option to stick with what they're building in the first place.
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