Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > A tough challenge for the SP expert.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 07-02-2001 05:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A tough challenge for the SP expert. Increase the size of your Attachments

I recently installed the mod that allows you to build much bigger maps(up to 32768 squares) I tried a 250x130 map on deity with 7 civs, and tried to conquer the world. It seems like it will not be possible to do this by 2020. It is 1700, and I have almost conquered one civ, and found a second, but much of the map is still dark. On MGE, all the civs are hostile, and won't trade maps. I think if I can give them about 5 techs, it may be possible.
Has anybody worked on the strategies for a very large world?
My plan is to send out caravels(+magellans) with two dips and a settler to found a beach head near the other civs when I find them. At home, I will build up the economy and use the gold to bribe the target civ cities.

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
Post  Old Post 07-02-2001 06:51 Visit Ribannah's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Geofelt, winning on a Giga map is ex-treme-ly easy, even if you're set on conquering the world.
Simply start tipping all the huts asap, the AI has no clue!

------------------
If you have no feet, don't walk on fire

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Post  Old Post 07-02-2001 08:02 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Build good communications. Gather an army of 50+ engineers and railroad your way to the AI. You will have to build a few handy cities as "channel ports" where a transport is capable of bridging two continents in one turn. When the AI is in sight send in a few caravans before you start taking their cities, then you will have a war chest which will allow bribing or cash for more troops. Trade bonuses can be BIG on giga maps!

Yes - build Magellan's and Marco's for the map exchanges (true - this harder than 2.42 but they will play after an encarta of tech!)- and hunt huts!

Beware having a series of isolated "Cubas" near AI civs. If war breaks out this is their first target. On the first giga map I played I had an Advanced Tribe near India. First they stole a tech, then next turn bribed the place for another one!

-----------

SG(2)

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Thumbs up  Old Post 07-02-2001 12:39 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Geofelt, et al.:

Another useful challenge in SP is to use a standard-size map and simply wait 1000 to 3000 years to go by before establishing your first city. I've found that this approach can even make a game at the warlord level a bit stimulating, particularly if one or more AI civilizations has gotten a helluva good start elsewhere on the planet.

CYBERAmazon

Stuff2 is offline Stuff2
Warlord

Sep 1999
time: 05:12
Post  Old Post 07-02-2001 19:59
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Is the the limit of cities still 255 in this mod?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 08-02-2001 03:37
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

Indeed, is 255 cities still the limit?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Arrow  Old Post 08-02-2001 17:10 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

I fear so -- the no-limits mod fixes cash and population limits, but it appears that the city limit of 255 is too integral to the whole game for Julius to find a way round it ...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Chaos Warrior
Guest

Not Yet
time:
Post  Old Post 13-02-2001 03:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:

Originally posted by geofelt on 02-06-2001 07:59 PM
I recently installed the mod that allows you to build much bigger maps(up to 32768 squares).


there's a mod to be installed to create those maps? I never knew... well, gigamaps don't work in FW for me, only in MGE... does that mean I can get them to work in FW, too?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0377 seconds (88.45% PHP - 11.55% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net