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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Civilizations > Which civ-specific abilites do you like?
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Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:15
  Old Post 21-08-2001 02:20
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#1 Report this post to a moderator
Which civ-specific abilites do you like? Tired of ads?

Out of the 6 civ-specific abilites, how do you rank them from 1 to 6 (1 being least important)?

Here is my list:
1 Commercial
2 Militaristic
3 Expansionistic
4 Religious
5 Scientific
6 Industrious

Now if you assign points to the attributes and do the math, the 4 civs that are most appealing to me are:

Chinese 11
Egyptians 10
Americans 9
Babylonians 9

How do you rank these attributes and which civs suit your playing style?

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:15
  Old Post 21-08-2001 02:39 Visit Saint Marcus's homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

1. Expansionist
2. Militaristic
3. Religious
4. Scientific
5. Commercial
6. Industrial


11 French
10 Chinese
9 Greek
9 Egyptians
8 Indians
8 Romans

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:15
  Old Post 21-08-2001 03:17
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#3 Report this post to a moderator
Remove this text

1.Expansionist (Though, I think it's a good bonus, it's not my style)

2.Militarist (Not my style either)

3.Religous (seems like a fairly handy bonus, especially if you plan on switching through alot of different goverments)

4.Commercial (great for far flung empires, maybe not so much with certain goverment choices, though)

5.Industrious (Nice to get off to a good start, but I don't think it will make too much of a difference later on once you have engineers and factories. Still, every bit helps.)

6.Scientific (free techs, cheap libraries, and bronze working from the start, need I say more?)

Chinese 11
Greek 10
Fench 9
Egypt 8

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:15
  Old Post 21-08-2001 03:36 Visit Saint Marcus's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Expansionist

Pretty short term bonusses. A scout at first won't matter all that much. And extra stuff from goody huts is only useful early in the game

Militaristic

military buildings won't be all that plentyful, and you only pay less for building them, not for upkeep. not that special either. and the promotion bonus is only good if you play agressively, which I don't.

Religious

same as above. only building, not upkeep. And I don't think I'll switch govs that often.

Scientific

Same as above. But you do get a free tech once in a while. Still I prefer Commerce and Industry.

Commercial

quick trade boost early in the game. low corruption+extra trade in city square means big empires with lots of cities recieve more bonusses. exactly my style

Industrial

extra production kicks ass. and faster workers too. Finally settlers that work fast.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:15
  Old Post 21-08-2001 03:40
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Support Apolyton, buy GURPS/ Alpha Centauri

1 Religious
2 Militaristic
3 Scientific
4 Industrious
5 Commercial
6 Expansionist

11 English & Germans
10 Americans
9 Russians & French
8 Greeks & Zulus


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