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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Unexplicable pop loss in Civ/SMAC
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Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:15
  Old Post 21-08-2001 03:31
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Unexplicable pop loss in Civ/SMAC Support Apolyton buy from Amazon

Consider that you build one of these little marvels that serve to found a new city. Cool. Now, for some reasons, you delete this unit. Well, it seems that all the population diseapears. If you do this in a city, the population should go back to the city. It sure would also be a way to make some immigration, despite the fact that there may be some consequences to doing so.

But the thing is that we shouldn't lose the pop from these.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:15
  Old Post 21-08-2001 03:38
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Press B instead of Shift+D and the population will go back into the city, provided it is under 8.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Arrow  Old Post 21-08-2001 04:45
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Don't do it then. Disbanding a colony pod in a city is a silly idea...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 21-08-2001 04:49 Visit Inverse Icarus's homepage!
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hey. quick question.

a settler costs 2 pop points, and makes size 1 cities.

arent 10,000 people dying each time you found a city?

shum00 is offline shum00
Chieftain
New England
Jul 2001
time: 00:15
  Old Post 21-08-2001 04:56
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10,000 or 20,000, depending on how you look at it. There are 30,000 people in a size 2 city.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Arrow  Old Post 21-08-2001 04:59
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Avatar Enlargement: We've got the solution

Well the same can be applied all the time. When a 38 city builds a colony pod, it goes down to 37 which in the city screen is a lot of 380 000 people. But it will still only found a city of 10 000...

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Arrow  Old Post 21-08-2001 05:01
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Lose 30 kilos (of popups)

quote:
Originally posted by UberKruX
hey. quick question.

a settler costs 2 pop points, and makes size 1 cities.

arent 10,000 people dying each time you found a city?


They are dying on the way, perhaps killed by Indians or something.

Life is hard...

Edward is offline Edward
Warlord

Apr 2000
time: 00:15
  Old Post 23-08-2001 21:09
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Help yourself to an AD-FREE life

I believe the "new 1 pop city costs 2 pops" Civ3 rule was created for game balance. I think the designers hope that it will make players more apt to build up cities and less apt to build new ones ICS style.

From a game mechanics view, assuming rules similar to Civ2, that new city works as many squares (2, the city square plus one more) as the 2 pop citizens that left the old city. It's kinda like you're shifting worked squares at the cost of food and shields. (Of course you gain many other advantages as well such as more potential squares to work in the future, potential strategic position, expansion of your civ's borders, increased number of armies you can field, ...)

Still, it does make you wonder where those citizens went.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:15
  Old Post 24-08-2001 00:01
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They go to Valhalla.

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