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Edward
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I believe the "new 1 pop city costs 2 pops" Civ3 rule was created for game balance. I think the designers hope that it will make players more apt to build up cities and less apt to build new ones ICS style.
From a game mechanics view, assuming rules similar to Civ2, that new city works as many squares (2, the city square plus one more) as the 2 pop citizens that left the old city. It's kinda like you're shifting worked squares at the cost of food and shields. (Of course you gain many other advantages as well such as more potential squares to work in the future, potential strategic position, expansion of your civ's borders, increased number of armies you can field, ...)
Still, it does make you wonder where those citizens went.
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