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Olangotang is offline Olangotang
Settler
Reading, Berks, England
Jan 2001
time: 05:15
  Old Post 21-08-2001 22:34
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Canals Support Apolyton

Does anyone how if you will be able to confort land in to sea & sea in to land. in civ 3 like the panama canal and holland

Footie Mad is offline Footie Mad
Prince
Lund Sweden
May 2001
time: 06:15
  Old Post 21-08-2001 22:39
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It is in as a minor wonder. The details of how it will work are unknown.

Olangotang is offline Olangotang
Settler
Reading, Berks, England
Jan 2001
time: 05:15
  Old Post 21-08-2001 22:40
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Nice one Cheers

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 22-08-2001 02:18
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I wonder how many you will be able to build? One per civ? One per city? It would be nice to be able to build more than one canal, but then it becomes more like a city improvement than a wonder -- which in this case is fine with me.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:15
  Old Post 22-08-2001 02:20
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I'm skeptical of the whole idea... very ctp-esque, if you ask me.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:15
  Old Post 22-08-2001 05:08
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Canals are better than what I did in CIV once. I built 2 cities next to each other on a narrow neck of land on a huge continent so I could ferry ships from one sea to another.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 23-08-2001 09:43
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Canals are what I have been campaigning for since alpha.owo days

They should be something that the workers can build, perhaps after the discovery of construction.

A canal should act like a road with the added bonus of irrigation. Once you have a canal in a square you can of course irrigate it by using the water from the canal.

Some naval units should be able to move through canals, but not big mothers such as batterships or carriers.

Last edited by Urban Ranger on 23-08-2001 at 09:55

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:15
  Old Post 23-08-2001 12:26
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quote:
Originally posted by Urban Ranger
Some naval units should be able to move through canals, but not big mothers such as batterships or carriers.


batterships Yes, I sure do a fair bit of battering with these

Perhaps canals could be two different sizes, small ones and large ones.

Vrank Prins is offline Vrank Prins
Warlord
Haarlem, Netherlands
Sep 2000
time: 05:15
  Old Post 23-08-2001 13:18
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Re: Canals Avatar Enlargement: We've got the solution

quote:
Originally posted by Olangotang
Does anyone how if you will be able to confort land in to sea & sea in to land. in civ 3 like ........... ........ . ....... holland


The secret of Rotterdam, the biggest port in the world, is that we first brought the sea into the land through the canal "de nieuwe waterweg", and second we brought the land into the sea, that's "Europoort" (Eurogate in anglo). Yes it's all there.

Vrank Prins is offline Vrank Prins
Warlord
Haarlem, Netherlands
Sep 2000
time: 05:15
  Old Post 23-08-2001 13:33
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quote:
Originally posted by star mouse
Canals are better than what I did in CIV once. I built 2 cities next to each other on a narrow neck of land on a huge continent so I could ferry ships from one sea to another.


In colonization you could put a settler ashore from a ship on the panama-isthmus (two tiles wide),

  • let it build a city,
  • sail the ship in,
  • disband the city (the ship then laid dry on land),
  • move the settler to the adjacent tile on the other side of the isthmus,
  • build a city,
  • move the ship in (from dry land !!!!),
  • disband the city and put the settler to "sleep",
  • and then finally move the ship (again from dry land !!) out on to the sea taking the settler with it
that's one way of cheating your enemies

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