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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Alternative Civilizations > civiliza demo 2 is ready
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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dexter4dxm is offline dexter4dxm
Warlord
CA, USA
Jul 2001
time: 21:15
Thumbs up  Old Post 22-08-2001 21:37 Visit dexter4dxm's homepage!
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civiliza demo 2 is ready Support Apolyton, pre-order Civilization IV

here is demo 2, as promised.

like i said, not a huge difference from demo 1,
but here's what in this update:

-fully functional roads
-bigger map
-more units/more unit types
-fully functional health bars
-more terrain
-auto-center on off-screen selected units
-misc small bug fixes

The game images are still packed in the exe, this will be changed in a future release. There is a graphical bug where units overlap the heath bars (etc) of units south of them. Aside from these few issues, i REALLY want to hear what you people think of this.

hope i get a

-dex

Attachment: civiliza_d2.zip
This has been downloaded 20 time(s).

Last edited by dexter4dxm on 22-08-2001 at 22:04

tishco is offline tishco
Prince
of rambling for the uk
Aug 2001
time: 05:15
Thumbs up  Old Post 22-08-2001 23:21
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Lose 30 kilos (of popups)

V good for really quickly done 1st project, buit frantic 4 me though
maybe a pause or end of simutainnios turn thing for cities and gotos and thinking

dexter4dxm is offline dexter4dxm
Warlord
CA, USA
Jul 2001
time: 21:15
Post  Old Post 23-08-2001 00:03 Visit dexter4dxm's homepage!
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Support Apolyton, buy Alpha Centauri

i agree, it's totally frantic. the only reason i am going to keep it this way is for multiplayer considerations. one thing i'm looking into to is scaling of the countdown timers to reflect the average number of units each civ owns. i like your suggestion on how to deal with city management. perhaps there should be a pause for all players every certain amount of minutes, at which time they can manage cities, diplomacy, and unit orders.

on a side note, there's another bug to add to the demo 2 list: the AI doesn't get benifits of using the roads, which actually isn't that bad since they don't have any direction anyway. soon the AI will be able to pathfind to your units, and then fixing this bug will matter much more.

thanks for your input
-dex

Last edited by dexter4dxm on 23-08-2001 at 02:32

dexter4dxm is offline dexter4dxm
Warlord
CA, USA
Jul 2001
time: 21:15
  Old Post 23-08-2001 09:14 Visit dexter4dxm's homepage!
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Support Apolyton, buy Civilization III: Complete

it is beginning to look like the next release will be a bigger step over the current one that i thought.

sure, better AI and basic city support will be nice, but look what i've been working on today:

Attachment: sshot3.jpg
This has been downloaded 44 time(s).

tishco is offline tishco
Prince
of rambling for the uk
Aug 2001
time: 05:15
  Old Post 23-08-2001 20:19
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Remove this text

will there be hot seat on one pc support?

dexter4dxm is offline dexter4dxm
Warlord
CA, USA
Jul 2001
time: 21:15
Question  Old Post 23-08-2001 23:26 Visit dexter4dxm's homepage!
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Support Apolyton buy from Amazon

how would that be possible? correct me if i'm wrong, but doesn't hotseat imply turn-based?

if two people were to play this game using the same computer, what would happen if player 1's selected unit is on the screen, but player's 2 selected unit is way off the screen?

tishco is offline tishco
Prince
of rambling for the uk
Aug 2001
time: 05:15
  Old Post 24-08-2001 23:56
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#7 Report this post to a moderator
Got spare money?

i was thinking like split screen
probably wouldnt work though, just a thought

maybe you could have some kind of timer coding so that is there is four units the timers are 2, 4, 6, 8 ( then rech zero and go back to the top mumber, in this case eight) so then there would be a spread of action of have a gotoin the pause

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