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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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here is demo 2, as promised.
like i said, not a huge difference from demo 1,
but here's what in this update:
-fully functional roads
-bigger map
-more units/more unit types
-fully functional health bars
-more terrain
-auto-center on off-screen selected units
-misc small bug fixes
The game images are still packed in the exe, this will be changed in a future release. There is a graphical bug where units overlap the heath bars (etc) of units south of them. Aside from these few issues, i REALLY want to hear what you people think of this.
hope i get a
-dex
Attachment: civiliza_d2.zip
This has been downloaded 20 time(s).
Last edited by dexter4dxm on 22-08-2001 at 22:04
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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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i agree, it's totally frantic. the only reason i am going to keep it this way is for multiplayer considerations. one thing i'm looking into to is scaling of the countdown timers to reflect the average number of units each civ owns. i like your suggestion on how to deal with city management. perhaps there should be a pause for all players every certain amount of minutes, at which time they can manage cities, diplomacy, and unit orders.
on a side note, there's another bug to add to the demo 2 list: the AI doesn't get benifits of using the roads, which actually isn't that bad since they don't have any direction anyway. soon the AI will be able to pathfind to your units, and then fixing this bug will matter much more.
thanks for your input
-dex
Last edited by dexter4dxm on 23-08-2001 at 02:32
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