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cpemma
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of S Yorkshire, UK
Jan 2001 time: 05:15
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If it builds SS parts the same way it would explain how it's building it so fast.
edit - just seen Smash's reply below - less shields needed for AI SS
Last edited by cpemma on 23-08-2001 at 01:20
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debeest
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Not that I have any evidence or reason to believe one way or the other -- does anyone have any actual EVIDENCE for the oft-made claim that the AI pools its shield production across cities? Or for the similar claim that it simply cheats itself free shields? I know that it generally needs fewer shields to build things, but that's a consistent, predictable rule-bound "cheat." How has anyone ever demonstrated that it cheats on shields in other ways?
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debeest
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Again, not that I have reason to think you're wrong, but I'm trying to keep an open mind. If someone wipes out YOUR last unit in a city, YOU can rush-build a unit there, can't you? (Although, it won't appear until the other civs have had their turns; but if that's happening, could it be an issue of WHEN the unit appears, rather than how the cost is paid? That would be fully consistent with the AI's magical ability to produce units on the same turn when it learns the tech for them.)
Also, 20 shields in a box could be produced by (1) disbanding a 40-shield unit there, or (2) rush-buying a 20-shield unit and then switching to barracks-building (though I can't see why the AI would need to do that). Neither seems like a good explanation, but they do seem like possible non-cheat explanations. Moreover, assuming that the AI does cheat that way, why would it HALF-build something?
The temple magically appearing in a city where you had been building a Wonder and you still have the appropriate shields toward that Wonder -- now that one is odd. On the other hand, it was a glitch situation all around. I guess I'd have to consider this to be evidence, but not fully convincing.
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debeest
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I'll have to start spending more time spying on enemy cities rather than just co-opting them....
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