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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Help with cities producing lifeforms
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miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:15
  Old Post 23-08-2001 10:30
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Help with cities producing lifeforms Help yourself to an AD-FREE life

Ok, I have been playing Alien crossfire for awhile now. And I have a question about producing mindworm units. In the later stages of the game, when I have most of the technologies, and alot of cities. I usually set the governor to the "build" option. Well my cities, will usually start immediately producing mindworms, locusts, isles of the deep and so on. Even though, my technologies allow me to have better units. And I am playing the drones and not being too ecological, so all the native units that are produced are usually not elite. Is there any way, I can set the governor to build, and keep my cities from building native units. Also, when I set the Governor to build, why would it continue to make "military" units anyways? The whole point to setting the governor to build, is so the city will build city improvemments.

Any help would be appreciated.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:15
  Old Post 23-08-2001 12:01
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In lieu of a better answer by someone who has actually used the governors, I would suggest not using them. That is certainly the consensus view on this forum for as long as I can remember, although there are a few who do use them to some extent. Sorry I can't help more, but perhaps someone will enlighten us both regarding the potentials of the Governors.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:15
  Old Post 23-08-2001 13:14
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Suffering from ads?

Likewise, I am strongly against the use of auto guv. But I think you can control native unit output in the advanced settings. If not, simply delete them from the design workshop.

Accendus is offline Accendus
Settler
Chelmsford, England
Aug 2001
time: 05:15
  Old Post 23-08-2001 18:32
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I've actually found a use for the governor... just set it so it can /only/ build facilities and secret projects. Then leave it. Auto base improvement.

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:15
  Old Post 23-08-2001 22:01
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Support Apolyton or Terrorists Win

I always use the governer in certain circumstances simply to reduce the micromanagement problem. You can control what the Governor does through the Advanced Governor settings. Take a look at your options. One of them concerns, I believe, whether the Govenor can build units.

Ned

Avenoct is offline Avenoct
Prince
NC, USA
Apr 2001
time: 00:15
  Old Post 24-08-2001 02:30 Visit Avenoct's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

This follows the AI's tendency to build lots of natives in the mid-late game. I'm not sure what triggers this for the Gov or AI. If anyone has a theory or knowledge, let us know!

=Smack

miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:15
  Old Post 24-08-2001 08:56
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thanks Support Apolyton, buy Civilization: The Boardgame

Thanks to Ned. In the base screen, right between governor and the "build" option there is a small triangle. There are the options for what the governor can and can not build. Thanks for the help.

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