 |
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:15
|
|
Ok, I have been playing Alien crossfire for awhile now. And I have a question about producing mindworm units. In the later stages of the game, when I have most of the technologies, and alot of cities. I usually set the governor to the "build" option. Well my cities, will usually start immediately producing mindworms, locusts, isles of the deep and so on. Even though, my technologies allow me to have better units. And I am playing the drones and not being too ecological, so all the native units that are produced are usually not elite. Is there any way, I can set the governor to build, and keep my cities from building native units. Also, when I set the Governor to build, why would it continue to make "military" units anyways? The whole point to setting the governor to build, is so the city will build city improvemments.
Any help would be appreciated.
|
|
|  |
 |
|
Accendus
|
|
Chelmsford, England
Aug 2001 time: 05:15
|
|
I've actually found a use for the governor... just set it so it can /only/ build facilities and secret projects. Then leave it. Auto base improvement.
|
|
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:15
|
|
Thanks to Ned. In the base screen, right between governor and the "build" option there is a small triangle. There are the options for what the governor can and can not build. Thanks for the help.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|