 |
|  |
 |
|  |
 |
|
Adm.Naismith
|
 |
Milano - Italy
Oct 1999 time: 06:15
|
|
Every some months the same question emerge from the dark, deep sea of our missing info about Civ III 
Then, just in case someone missed it and really need to know, repost an old classic of mine: The Mostly Pacific Scenario list. 
quote:
Once again, I post here my humble suggestion I already wrote on the CTP II forum about the same subject; I left some reference about CTP II proposal, just for history (new name of lazyness ).
I see almost every proposed scenario focused on war. While I agree that fighting (in games) can be very fun, I think that limiting CIV III as a wargame is not making great use of its engine.
I support ideas as Cold War, Napoleon, or after Nuclear exchange Fallout-like, still I would like to see some scenario where war is not the main backbone.
Just to suggest some themes:
1) run to the Moon (discover the needed tech on appropriate tech tree, with or without other countries help, and having enough production points for enough time).
It could be a variant of the Build the starship to Alpha Centauri, but starting right in modern era (after WWII).
2) italian renaissance (some little states deeply involved in trade, diplomatic move and limited fights, while arts and sciences grow to industrialization)
3) age of explorations (some limited and dedicated exporer units must survey - and survive to native encounter - every square of the globe)
4) save the earth (quickly solve a scenario where production is growth so high that pollution is almost out of control. Tune down production, improve eco-enhancement, clean up polluted area and save the world from global warming, trading and treating with less developed country to join your efforts). Added difficult: manage a (insert your opinion as adjective here) USA leader that don't care of world pollution as if he'll live on Mars ten years from today
5) world peacekeeping (stop every war using diplomacy, money or - as a last resource - your U.N. peacekeeping forces - in a defined turn limit, with the limit to free back every city you conquer in a few turns - you can't conquer the world just to force the peace)
May be my suggestion are a bit crazy and have some limits to be implemented in an interesting way, but I would like to suggest a different point of view about common (war) scenario approach.
|
|
|
|  |
 |
|  |
 |
|
Brent
|
|
I want scenarios about colonizing Mars and the Moon, with other civs from earth to compete with. Also I want a battle between several nearby star systems.
I want a scenario where you play either the Semites, Hamites, or the Japhethites colonizing the world. I want a scenario of the Israelite Exodus and Colonization of Canaan.
|
|
|  |
 |
|
Adm.Naismith
|
 |
Milano - Italy
Oct 1999 time: 06:15
|
|
quote: Originally posted by isaac brock
Mostly Pacific Scenarios my ass. We all know what Civ is intended for. WAR! If the people want war, give them war, not some crappy "renaissance."
WAR!
|
Isaac, take your notebook and write down a hundred times: "Civ as a real wargame is very poor or, putting it in a single word, it $uck$
Any dedicated wargamer can see this a mile away: no limited ammunition, no supply line, no units maintenance, no decent stack rules, no balancing between sea, air and ground movements...
That's OK for me, because Civ is really much more than a tactical or strategical wargame, is about the raise of a civilization, an empire to be reckon for. I don't want to take away battles from Civ, but (as H Tower write) we have plenty of war scenario available for Civ II, and I'm sure we'll have the best of them translated for Civ III.
Still war scenario can't use Civ to its full potential, because research, ecomic balancing, civil building, happiness trouble, are usually on the background or eliminated.
So, for once, try a different taste: try Pacific scenario.
Brent, AFAIK the limit of Civ map and engine will make really difficult to build a scenario about battle between star systems; better wait for "Stars! Supernova Genesis" or "MOO3", I suppose.
Israelite Exodus and Colonization of Canaan seems interesting: let me know if you ever build it 
Last edited by Adm.Naismith on 29-08-2001 at 11:09
|
|
|  |
 |
|
ajbera
|
 |
of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:15
|
|
A few ideas of mine...
1) A while back on the Civ2 - Scenarios forum, someone discussed the possibility of creating a Civ2 scenario based on Railroad Tycoon. I don't recall the exact changes that would be made, but the concept and planned execution sounded quite cool. For those seeking a non-martial scenario (well, it would be war, but trade war) this would be a challenging endeavor with the promise of a great payoff if anyone could get it to work.
2) Conquest of the solar system, either in whole or in part. This will be hampered by map limitations (as mentioned by Adm. Naismith) but I think it's possible to work around it (ToT's linked maps would have been perfect for this.) Either conquer inner system (Mercury through Asteroid Belt) or whole system. Make it good, hard science fiction/fact. No fighters zipping through space; travel is slow and dangerous, colonization conditions are very harsh. But imagine the fights for special resources found among the moons of Jupiter and Saturn! Very demanding to design and play, but I've dreamt of a scenario like this for ages.
3) Two variations on a theme - fight for a city. Option 1 - a remake of the Gangster scenario. Several gangs fight it out for control of a major city (with areas ranging from upscale, to ghetto, to commercial district, industrial, etc.), opposed by allied city and federal forces, and perhaps some vigilantes too. Build a thriving crack trade, assemble a stable of ho's (mo' money), and conduct hits on your enemies. Another dream of mine, and something to offend everyone.
Option 2 - medieval-type fantasy, also involving the fight for a city. In a large medieval city, the prince/duke/whatever has just been assassinated. Now, three major groups try to gain control - an assembly of mercenaries and thieves (Machiavellian, end justifies the means, want power), the "good" thieves and allies (hoping to seat a benevolent ruler, the good guys), and a wizard (supernatural evil and revenge, just wants to destroy the city.) Other, smaller groups can represent guilds and other special interests (for alliance purposes only, not as playable factions.) I originally thought this up as a CtP scenario (utilizing the space layer as the Astral Plane), but CtP's scenario tools suck. So, hopefully this can be adapted to Civ3. An epic tale of adventure, this is yet another dream of mine.
4) Germ Warfare. Like Osmosis Jones, the Body has been infected with Germs. Play as either the Body fighting the infection, or the Germs (or Virus) invaders. Tons of fun with snot and pus.
I know most folks will recommend historical scenarios (which are just dandy), but I wanted to throw out some outre ideas. Let me know what y'all think.
P.S. - Harlan Thompson MUST create a Civ3 version of his Lord of the Rings scenario. You listening Harlan? We're counting on you to be your brilliant, hard-working self.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Harlan
|
|
Berkeley, CA, USA
Aug 2005 time: 21:15
|
|
Ajbera and Shadowstrike,
Glad that you like my scenarios. I would like to see the Mongols and Lord of the Rings scenarios converted to Civ3 (and Vikings too- I don't think that one was ever properly realized), but I don't know if I have the will to do it. It takes a lot to do something over, and one usually has more enthusiasm doing new things. Redoing these certainly isn't my first priority now.
However, I've decided that what I enjoy doing most in scenario making is the scenario map. Getting the cities just right, the terrain accurate, the trade goods, the army setup, and so on. I really like doing all the research to make that as accurate as can be, yet at the same time fun to play. But the event code writing, the unique artwork, the extensive playtesting and other aspects needed to make things go, I find I often don't have the will to do. Cos of this, there are several Civ2 scenarios I got 90% finished but never quite completed - grr!
Sooo, I would be willing to make the map for the above scenarios, if someone else would do the other stuff. Anyone interested? Lord of the Rings would be very hard to do because of the extensive unique art needed that Civ3 will be lacking (so many non-human units, for starters. Perhaps it would have to have "2D" units). Mongols though, could really benefit by the changes of Civ3. The culture concept would be great especially: imagine conquering huge areas, yet having all your new subjects extremely culturally different and pissed off at you! What a challenge that would be to hold onto your conquests. As your empire grows bigger, your empire gets weaker instead of stronger. I really like that game feature, cos not only is it generally more historically accurate, but I think it will make the game funner. No boring cakewalk victories anymore, cos there's a natural feedback loop (the better you do, the harder it gets).
---
By the way, Admiral, peace scenarios are a good idea, but I actually quite like the war capabilities of the civ series. I'm not a hard-core "grognard" (is that what they call it?) that gets deeply into the supply issues, morale issues, and so forth of battles. I like the simplification that allows you to keep things on the strategic level, instead of getting really tactical. Plus, war games ignore the tech choices, economy choices, management issues, and so forth that are usually the real determinant of who wins and loses wars.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|