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isaac brock
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Amherstburg, Ontario
Aug 2001 time: 00:15
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i'll miss lots of things from smac, but most of them would be hard to implement into civ 3.
I really liked social engineering instead of having anarchy for a turn and having, like four viable government options. you could fine tune your society and make, like 10000 a turn.
I'll miss the orbital probes, those *****es were useful. and you could destroy other probes and defend against missiles at the same time with orbital defense pods.
I hope they give us an option to get rid of flat terrain. Its a step back to make it flat, as far as i'm concerned.
The design workshop was sweet, but it couldn't be put in with civ 3. you could make some pretty sweet units, including a probe boat. 
The terraformers and colony pods distinction ws important, but i think civ 3 fixes this somewhat
in smac, secret projects made more of a difference than in civ. they could make or break a faction. I'll miss each of the 34 projects (yes, 34! i want more wonders in civ.)
don't get me wrong, i'm sure civ 3 will set the TBS benchmark. but i will continue to play alpha centauri until it is released, and afterwards.
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Kautilya
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St Louis, MO
Feb 2000 time: 23:15
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Well one area where Civ3 is necessarily inferior is the basic story with different factions , their philosophical agendas etc. which was pretty compelling. While there will be the option for differentiated civs the basic concept of Civ (ie building your civ from scratch) prevents the designers from taking that too far.
Another area where SMAC will remain superior was the whole interaction between terraforming, the environment and alien life-forms. Things like that can happen on a big scale only towards the end of Civ3 and then not nearly as much.
Again by its very nature you can't get cool technologies like air-flight right till the end of Civ.
So no matter how good Civ3 is ,SMAC will still probably live on ...
BTW I liked SE quite a bit as well.One of the most interesting things about it was the interaction between your SE choices and your diplomatic position with other factions.
I never quite got to like the unit workshop but that's probably because I still haven't played that much SMAC.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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I don't think there are large drawbacks associated with 'flat' terrain. Civ is not a tactical RTS kind of game where individual rocks serve to cover your infantrymen. It's about large areas of a given type, each of which still carries defense/movement specs.
Also, the veteran levels seem fine to me. Even the best RTS so far (Emperor: Battle for Dune) uses only three levels for the units. No need to meddle with a superfluous number of levels, which would be more in place for a wargame.
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