Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > shields vs arrows
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Post  Old Post 09-02-2001 10:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
shields vs arrows Enter the AD-FREE zone

This topic is as old as civ (but I am much older than civ, so why not?).
I would like to refer to Dave's topic (posted November 18, 1999 12:01) named "Analysis of resource square usage" and to my own topic named "the 3 arrows strategy".
Here are Dave's assumptions regarding resource squares:
"Each city is built on a square that yields 2 food, 1 shield, 1 trade.
Each city has a choice of 3 types of surrounding terrain to work:
1 food, 2 shield, no trade (forest)
2 food, 1 shield, 1 trade (grassland)
1 food, no shield, 2 trade (ocean)".
This choice seems quite reasonable to me (after having stressed that choice #2 refers to "rivered" or "roaded"/and shielded grassland). It expresses that in the early game one can easily trade 2 shields for 2 trade arrows (forest vs ocean) and vice versa.

(Other examples would show us that it is also easy to trade 1 food/1shield (forest vs nonroad nonshield grassland) and 1 food/1 trade arrow (ocean vs roaded plain).
Without improvements in the city, we also have 1 trade=1 gold=1 beaker (through the "tax rate" cursor).
Hence, it appears that, in the early game:
1 food=1 shield=1 arrow=1 beaker=1 gold; ...but...)).

Dave's test shows very clearly that, after 150 turns, a "shieldrich" strategy gives much better results than an "arrowrich" one.

Why do some people (like me ) think that trade arrows should not be completely forgotten?
I'll try to answer to morrow.

------------------
aux bords mystérieux du monde occidental

Chaos Warrior
Guest

Not Yet
time:
Post  Old Post 13-02-2001 03:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

why people think so? I guess it's because they're necessary for gold and for science...

but I think you can concentrate on shields in the beginning, to get the necessary settlers.. and end up as a mediveal civ in 2020

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 13-02-2001 09:24
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Trade is great..... but you can create trade easier than creating shields..... IMO

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 13-02-2001 19:12 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Like everything in Civ... a balance is needed.
And concentrating on either while ignoring the other is a problem...
But even after saying that, I'll take trade over shields in the early part of the game. Too many shields are wasted while in despotism. If it takes forever to get into monarchy or republic, you will actually be farther ahead of the game by getting to a real government faster.

Given a choice, I like my capital to be leaning toward science, and my second city leaning toward production and food so it can kick out the settlers

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 13-02-2001 19:30
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:

Originally posted by Ming on 02-13-2001 09:12 AM
Too many shields are wasted while in despotism.


In 2x production, maybe . I find that I can usually crank out 4 or 5 shields with no waste in my early cities. There's a huge difference in producing your third and fourth settlers in eight turns (5 shields) versus 14 turns (3 shields). My original argument was that newly established cities will be producing their own arrows to compensate for the arrows sacrificed while building settlers. If your early goal is expansion, then expand!

And, of course, balance is important. Monarchy makes a huge difference in support, corruption and waste, and building cities on rivers and on or near trade specials will pay dividends through the whole game. But my workers will always prioritize forests after the city grows to size 2. If the forest has a silk special or a river, so much the better!

Knigget is offline Knigget
Settler
Norway
Jan 2001
time: 06:12
Post  Old Post 14-02-2001 10:51
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

DaveV

You have to consider the food production as well.

If you put both your workers on forest you will not have any food surpus. And when you build the settler it takes a long time to get back to size 2.

If both workers work on grassland and produce warrior-settler the city will never spend a single turn as size 1. (and waste no food)

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 13-02-2001 23:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

Knigget - that's exactly how I used to do it. I'm convinced my game improved when I started emphasizing shields. The referenced thread was an attempt to analyze the different approaches.

Adam Smith is offline Adam Smith
King
Maryland, USA
Jan 1970
time: 00:12
Post  Old Post 14-02-2001 00:06
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

Suppose you are going to AC. At the end of the game you will have all the money and science that you need, but there will still be plenty of libraries, universities, markets, trade routes, and other improvements which would still be beneficial to build. If you had switched some of your population from arrow squares to shield squares, you would have been able to build all beneficial improvements, thus increasing both your production and trade. Therefore a shield strategy is superior to an arrow strategy.

------------------
Old posters never die.
They justfadeaway

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 14-02-2001 01:12 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Browse Apolyton AD-FREE

It really all depends on what you are trying to do.
If you are just trying to win the game in SP mode, it doesn't really matter what you do. Come on... what's the OCC record now

In MP... it's expansion and science... If you are getting sciences every two turns, it helps big time
Nothing better than using artillery against pikeman...

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
  Old Post 14-02-2001 06:10 Visit Ribannah's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

quote:

Originally posted by Ming on 02-13-2001 03:12 PM
It really all depends on what you are trying to do.
If you are just trying to win the game in SP mode, it doesn't really matter what you do. Come on... what's the OCC record now


Alpha Centauri in 416 AD

But the truth is, it all depends on your horizon. You don't need more universities if you have already discovered all the techs. Nor does it make sense to build a factory first when you have to rush-build every other improvement (such as SDI defence) anyway. Every city improvement is an investment, and the longer you can profit from it, the more priority it should have.


------------------
If you have no feet, don't walk on fire

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 14-02-2001 17:57
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by Ming on 02-13-2001 03:12 PM
In MP... it's expansion and science...


Exactly. Expansion leads to more cities, leading to more science. How to get more cities? Build settlers. To build settlers more quickly, generate more shields.

Ming, I really think your opinions are biased by all the 2x production you play. In a 1x game, the early science lead of an "arrow-centric" player can be overcome by a "shield-centric" player once he gets his cities cranked up to speed.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 14-02-2001 18:25 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Might my attitudes be a tad biased because of my 2x production love... maybe.

But I never said I ignore shields... A balance of the two early in the game is what I'm looking for. If you are only getting 2 or 3 beakers a turn, the time needed to advance along the science path is just way too great. As I said before, I like my capital to be based on a trade special since there is no corruption and you can maximize science development. My second city is usually the one with food and shields so it can continue to crank out settlers. While I don't crank out settlers like the true ICS'ers do, I still expand at a great rate, while also cranking out the sciences.

I think it is a mistake to ignore either shields or arrows... A balance of the two will serve you much better in the long run

Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:12
Post  Old Post 14-02-2001 21:00
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton or Terrorists Win

Amen Ming.

DaveV: if I understood well La Fayette, he was speaking about pre-monarchy turns.
What is best after monarchy is another topic.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Thumbs up  Old Post 19-02-2001 01:14
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I will take the side of shields over arrows as DaveV stated.....the quicker you get the intial cities down.... the faster your mid game will go......

I look at civ in stages...... expansion era is all about expanding......and nothing else........only when you achieve trade do you dedicate some cities to caravans.......

therefore its my belief that trade can be made up via we love days and/or a better govt......while never really losing any production power.

However to emphasize whats already been stated by others... a balance is preferred

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 19-02-2001 02:40 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

The faster you get to trade... the faster you can build those caravans and set up those crucial trade routes Yes, a balance is the best...

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Angry  Old Post 19-02-2001 19:10
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

It seems that something happened to my post #2 that I posted on February 09, which makes this topic look like "La Fayettte's unfinished".
Sorry!
(I am especially sorry since it was a long post and I'm compelled to write it again).
To morrow then.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Post  Old Post 20-02-2001 20:30
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

Here we are (let us hope I don't lose it this time):

Very early in the game, 1 shield = 1 food = 1 arrow = 1 gold = 1 beaker.
But
1) Food is needed for growth. Growing one's city to size 2 requires 20 food in the box, which means 10 turns with a foodsurplus of 2 (or 7 turns with a surplus of 3 in case of "bananas"). Neither shields nor arrows can be converted into food.
Hence the best one can do is a surplus of 2 during 10 turns (except "bananas"). Dave advises to do that ("grow to size 2 ASAP") and I agree.

2) Gold is no use, but can be converted into beakers (1 gold=1 beaker) if the tax rate cursor is not already set at taxmin (=40%). Gold can also be converted into shields at a minimum rate of 2 gold=1 shield (up to 8 gold=1 shield in case of rushbuilding a WoW in 1 turn).
Hence an arrowrich strategy producing gold, then converting that gold into shields is not wise at all in the very early game.

3) Beakers are the only way to climb up the tech tree, which is highly desirable. A city producing 1 or 2 trade arrows gives at best 1 beaker/turn. This should be avoided (basic idea for my "3 arrows" strategy).

4) The discovery of Monarchy radically changes the picture.

5) The discovery of Trade also radically changes the picture.

------------------
aux bords mystérieux du monde occidental

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Post  Old Post 20-02-2001 21:44
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

1) Consequences of Monarchy:
Keep cool! I won't name them all again (you know them already, don't you?).
As far as food and shields and arrows are concerned, the main consequence is (IMHO):
No more limit at 2 for the food surplus (hence much faster growth of the city and/or liberty of choice of the resource squares).
(I don't forget or deny consequences upon shields or arrows, but consider them secondary to that huge "food and growth and liberty" effect).

2) Consequences of Trade:

2-1: Food caravan
Converts 50 shields into 1/2 foodbox: not a good bargain in the early game (1/2 foodbox = 25 food in a city size 4; hence 2 shields = 1 food = bad rate), but very powerful later on (1 shield = 2 food in a city size 19).
I like to use that power by means of "Starving Silicon Cities" (new topic to morrow).

2-2: "WoWs" caravan
Converts 50 shields produced (or rushbuilt) by any city into 50 shields produced in the city building the WoW. This very powerful instrument should be the only one used for building WoWs (halves the price of rushbuilding and also allows to avoid rushbuilding, by stacking the units produced in advance).

2-3: Commodity caravan
Converts 50 shields into many arrows and gold and beakers. Rule of thumb: 1 shield=1 gold=1 beaker in the early game (as stated before), hence 50 shields = 25 gold + 25 beakers gives a fair rough idea that a caravan yielding an instant bonus of 25 gold is not such a bad bargain (though we all know that much more might be written about that; read "the true value..." if you wish).


------------------
aux bords mystérieux du monde occidental

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Wink  Old Post 21-02-2001 10:12
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Short conclusion
Dave's test shows very clearly that 1 shield is better than 1 arrow in most circumstances. I agree.
Dave's test also shows that ICS is very powerful. I agree.
(But IMO most of the power of ICS is due to the "double black faces" effect that I consider a bug, and I don't feel like playing it now).
I suppose that there are 3 main ways to get a good start (no preference order):
- Hardcore hut hunting
- Hardcore ICS
- Hardcore Monarchy ASAP + early Trade

The last one is my choice for the time being, but "Hut hunters and ICSers, I salute you".

------------------
aux bords mystérieux du monde occidental

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Wink  Old Post 21-02-2001 18:46
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:

Originally posted by DaveV on 02-13-2001 09:30 AM
. I find that I can usually crank out 4 or 5 shields with no waste in my early cities. There's a huge difference in producing your third and fourth settlers in eight turns (5 shields) versus 14 turns (3 shields). My original argument was that newly established cities will be producing their own arrows to compensate for the arrows sacrificed while building settlers. If your early goal is expansion, then expand!

And, of course, balance is important. Monarchy makes a huge difference in support, corruption and waste, and building cities on rivers and on or near trade specials will pay dividends through the whole game. But my workers will always prioritize forests after the city grows to size 2. If the forest has a silk special or a river, so much the better!


It seems that Ming and you and I agree (at least on the 3 following points):
Balance IS important,
Monarchy makes a huge difference,
Numerous shields are very helpful building settlers in the early game (...and other units and improvements later on ).

I would like to sum it up this way:
- In the early game (without improvements in the city) 1 arrow=1 gold=1 beaker.
- 2 gold (at least) are needed to buy 1 shield (hence 1 shield=2 arrows, this way)
- Before the discovery of Trade 1 shield can only be converted into 1 arrow through the use of choosing the right resource square (hence 1 shield=1 arrow this way).

It works as if there were a price to pay for freedom (gold gives freedom). Hence I agree with you that it is wiser to crank out settlers, create new cities and get the arrows from those cities (except when there is a possibility to get to Monarchy quickly with help of my "3 arrows" strategy).


------------------
aux bords mystérieux du monde occidental

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0518 seconds (90.21% PHP - 9.79% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net