Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Destroy a base
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Mr. Strange is offline Mr. Strange
Settler

Aug 2001
time: 05:15
  Old Post 24-08-2001 22:09
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Destroy a base Got spare money?

Can you destroy a base completly? If so, how? I've taken a base I can't hold, and I can't afford to let my opponent re-sieze it.

-Mr. Strange

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:15
  Old Post 24-08-2001 22:24
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Any garrison ground or sea unit may destroy a base by typing "b" while inside the base, this is an atrocity, and will mean permanent vendetta with faction from whom you acquired the base.
IF you have more time and are playing above the first two levels of difficulty, you can abandon a base by hurry building colony pods.

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:15
  Old Post 24-08-2001 22:45 Visit Adalbertus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If you have time...sink it. A few formers would do it.

Maybe you don't need to destroy the base. Give it to a (preferably submissive) pact mate your opponent does not want to go to war with.

Mr. Strange is offline Mr. Strange
Settler

Aug 2001
time: 05:15
  Old Post 24-08-2001 22:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Ah... they destroyed my last military unit last turn. I've not had reason to obiterate a base before, so I didn't realize that you needed a unit there to do it.

Good idea on the transfer though... I'll look into that.

--Mr. Strange

Vytae is offline Vytae
Warlord

Jul 2001
time: 21:15
  Old Post 25-08-2001 03:11
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
.. Support Apolyton buy from Amazon

If the base isnt critical for you,other then for location,and your worried your counterpart might seize it back,either 1) obliterate it (atrocity,make sure you can survive the sanctions or the un charter is off) 2) Hurry build Colony pods/ sink it with sea formers or 3) strip the base of all its Facilities turn off the govenor and put all the squares on mines,this will kill the nutrients and with gov off wont switch it back automaticly (and by then youve usually lost a few base sizes and have drones rioting)

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:15
  Old Post 25-08-2001 06:59
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

I don't know about destroying a base to keep it out of the hands of the enemy. This only makes the enemy into a "never surrender" faction, that simply is not good strategy.

Ned

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:15
  Old Post 28-08-2001 02:11
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Ned
I don't know about destroying a base to keep it out of the hands of the enemy. This only makes the enemy into a "never surrender" faction, that simply is not good strategy.


Amen to that! The saving grace about a vendetta is the hope that the vanquished foe will become submissive ally. Why risk that possible outcome? The only factions worth annoying that much are the aliens (who'd never surrender anyway), and you should gas their bases into oblivion if you don't want to keep them.

Sprayber is offline Sprayber

Emperor
Dixie
Oct 2000
time: 23:15
  Old Post 28-08-2001 02:38
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Has anyone ever seen the AI destroy a base? Besides when they capture a size 1 base.

Scipio Centaurus is offline Scipio Centaurus
Prince

Jan 2001
time: 05:15
  Old Post 28-08-2001 04:37
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

Oh yeah...

In a recent SMAX SP game I was playing Morgan w/ the 7 original SMAC factions. Zak captured one of my coastal bases. I attacked it next turn with nerve gas armed troops, leaving the base at size 2 - there were solar flares so no one found out about it (he he hehehe...). Next turn Zak obliterated the base. I got a pop up message indicating that 20,000 citizens had perished. Needless to say, things quickly escalated to planet busters from there. Very satisfying!

I also vaguely recall a SMAX SP game from many months back where I played the Pirates. One of the alien factions kept capturing my outposts and then exterminating them the very next turn. I think that was the same game where massive global warming kicked in and the planet wound up covered with about 98% surface water. Only time that's ever happened to me.

I always select random personality for the AI factions, BTW. Don't know if that might make the difference. You can get some really interesting variations that way... Yang the magnanimous pacifist. Zakarov the bloodthirsty... etc.

- Scipio

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:15
  Old Post 28-08-2001 04:38
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yep - seen that a few times, a long, long time ago . If the AI captures one of your bases, and knows it has no chance of keeping it, it will quite often do this. Yang and Miriam are the only leaders I've seen do it....I'm sure it's happened countless other times to other factions, though.

Edit - heh, can you say crosspost? Thanks to Scipio for proving my point

Bob Morane is offline Bob Morane
Chieftain
Belgium
Jul 2001
time: 06:15
  Old Post 28-08-2001 13:15
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Avatar Enlargement: We've got the solution

I think any faction will obliterate your bases if you previously comitted some atrocities against it.
I recall a game i was playing the Spartans. I got in war with nearly everyone, two of them surrendered, then i could get the UN charter repealed (i wanted to test Planet Busters), so i build a lot of them and fired them on my enemies. Finally, even Deirdre start wiping out my bases (tought she did'nt used PBs) and my submissive allies didn't wanted to talk to me. Then everyone goes completely crazy. I got elected supreme leader (thanx to my submissive that stood at my side no matter i got completely mad ) but the enemies revolted and allied against us. I ended the game with transandence and i think we would have exterminated each other otherwise. So now i only commit atrocities against aliens, and i chose the colony pods technique to disband a base (then i usually send those pods to an existing base rather than founding new ones)

Mr. Strange is offline Mr. Strange
Settler

Aug 2001
time: 05:15
  Old Post 29-08-2001 03:40
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Earwicker


Amen to that! The saving grace about a vendetta is the hope that the vanquished foe will become submissive ally. Why risk that possible outcome? The only factions worth annoying that much are the aliens (who'd never surrender anyway), and you should gas their bases into oblivion if you don't want to keep them.


It normally doesn't come up in my games either. However, the base in question has the Hunter/Seeker, and my gobs of probe teams are seriously hampered.

--Mr. Strange

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:15
  Old Post 29-08-2001 04:50
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

Mr. Strange. The HSA? Without a doubt the single most important SP in the game. You must have it. My advice is to fight, fight, fight until you are ultimately able to take the base and hold it.

Ned

EtheMind is offline EtheMind
Warlord
Finland
Jul 2001
time: 07:15
  Old Post 02-09-2001 12:45 Visit EtheMind's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Avatar Enlargement: We've got the solution

You're so humane...I love you

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0453 seconds (88.27% PHP - 11.73% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net