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Mr. Strange
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Can you destroy a base completly? If so, how? I've taken a base I can't hold, and I can't afford to let my opponent re-sieze it.
-Mr. Strange
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Mr. Strange
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Ah... they destroyed my last military unit last turn. I've not had reason to obiterate a base before, so I didn't realize that you needed a unit there to do it.
Good idea on the transfer though... I'll look into that.
--Mr. Strange
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Vytae
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If the base isnt critical for you,other then for location,and your worried your counterpart might seize it back,either 1) obliterate it (atrocity,make sure you can survive the sanctions or the un charter is off) 2) Hurry build Colony pods/ sink it with sea formers or 3) strip the base of all its Facilities turn off the govenor and put all the squares on mines,this will kill the nutrients and with gov off wont switch it back automaticly (and by then youve usually lost a few base sizes and have drones rioting)
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Scipio Centaurus
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Oh yeah...
In a recent SMAX SP game I was playing Morgan w/ the 7 original SMAC factions. Zak captured one of my coastal bases. I attacked it next turn with nerve gas armed troops, leaving the base at size 2 - there were solar flares so no one found out about it (he he hehehe...). Next turn Zak obliterated the base. I got a pop up message indicating that 20,000 citizens had perished. Needless to say, things quickly escalated to planet busters from there. Very satisfying!
I also vaguely recall a SMAX SP game from many months back where I played the Pirates. One of the alien factions kept capturing my outposts and then exterminating them the very next turn. I think that was the same game where massive global warming kicked in and the planet wound up covered with about 98% surface water. Only time that's ever happened to me.
I always select random personality for the AI factions, BTW. Don't know if that might make the difference. You can get some really interesting variations that way... Yang the magnanimous pacifist. Zakarov the bloodthirsty... etc.
- Scipio
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Mr. Strange
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quote: Originally posted by Earwicker
Amen to that! The saving grace about a vendetta is the hope that the vanquished foe will become submissive ally. Why risk that possible outcome? The only factions worth annoying that much are the aliens (who'd never surrender anyway), and you should gas their bases into oblivion if you don't want to keep them. |
It normally doesn't come up in my games either. However, the base in question has the Hunter/Seeker, and my gobs of probe teams are seriously hampered.
--Mr. Strange
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