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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:15
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FYI,
I have created a site for all future updates for Cradle, CTP2 mods and any future fan-created Civ3 Mods that are in a working state before being posted here at Apolyton. My mydocsonline account is no longer available for public use.
the site is located at
http://www.geocities.com/hexagonia/
Its purpose is mainly a clearinghouse for Modifications and for creators who do not have the time to maintain such a site. The site has a 50 Mg limit, currently about 20 Mgs are available - though this will change as time goes on.
There will not be any room for created maps, new units or any other graphic elements unless they are part of a Scenario or Mod
Last edited by hexagonian on 25-08-2001 at 01:29
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:15
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I already made a draft of the readme a couple days ago and one of the installation points is that you must have Med Mod first as a prereq. Although i do not use all of its units neither its wonders.
The new graphics that wasnt already included in MM2 i set to be together with the texts. Finishing a total of 1.3 MB zipped.
Last edited by Pedrunn on 25-08-2001 at 09:44
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:15
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Cradle and MedMod are all standardized, in terms of unit sprites, tgas and city sprites. However, there are units included in Cradle that are not in MedMod, and vice versa.
The city improvement tgas, advances tgas, wonder tgas, and diplopictures are completely different though, since these mods are different regarding the setup of the tech tree.
To make things easier, most creators will have to make sure (as Pedrunn did) that downloaders already have one of the major Mods on their system.
It goes without saying that players should already have those Mods as standards for playing. 
Pedrunn,
I can have your files up next week if you email them to me. Go to my site for the address.
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