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Juggler_Bob
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Grand Junction, CO U.S.A.
Dec 2000 time: 05:12
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This is a first for me...
I set up a new game (Customize)
I chose large world, small land masses, archipelago, 5 billion years, King, raging hordes and standard rules, and I chose to be the Americans.
Ok, the game generates the world, and I am pleased to see that I am starting with four bonus techs 
Alphabet, Bronze Working, Ceremonial Burial, and Pottery. 
But then I remember from my browsings here at Apolyton that this may just be the game "compensating" me for a lousy starting location... 
It is my habit when starting a new game to look to the right side of the screen first (the unit selection box) to see if the game has started me with one or two settlers. I got two! 
Then I looked at the map portion of the screen 
I don't have any screen capture software, or I would just post the screen and let the image speak for itself.
My two settlers are stranded on a one-tile island (grassland, shield) there are only two other land tiles visible (forest, and grassland, with a hut just begging to be tipped.) The rest is ocean, although there is coastline visible in 4 tiles to the south.
Looks like this (well, not really, but it's the best I can do on the fly with ASCII):
...O O
..O O O
.O O O O
..O I O (c)
.O O C F
..C O H
...C C
Where O = ocean, I = island, C = coastline, F = forest, and H = grassland with hut. the (c) = a dark tile in which the coastline is visible. (Edit: the .'s are necessary to preserve spacing...)
I think I'll play it anyway (you know mapmaking will be the *VERY* first tech I research!)
I saved the 4000 BC, if anyone wants to see it...
I guess I should be thankful that I can at least *SEE* dry land!
Has this (or worse ) ever happened to you?
-Bob
[This message has been edited by Juggler_Bob (edited February 10, 2001).]
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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SG, he said King. Ming, he can't get to tip the hut because he's on a one square island.
------------------
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
She turned me into a newt...well I got better- Monty Python and the Quest for the Holy Grail
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Juggler_Bob
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Grand Junction, CO U.S.A.
Dec 2000 time: 05:12
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quote:

<font size=1>Originally posted by Theben on 02-09-2001 11:08 PM</font>
Look at it this way: your capital should be safe from attack for a long time!
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No doubt! 
If I am not mistaken, as long as there is one unit in the city, sea-based attacks will only become possible when Amphibious Warfare is discovered. Of course, a ship itself can bombard the city, but until the discovery of steam engine (Ironclad), this is not a major threat... YMMV...
I played the map a little last night, and here are the results so far...
Map-making is *NOT* among the first techs offered, so I continued along the Monarchy track (Code of Laws). When I got map-making, I explored the lands to the south. It is a small island, with space for two (or even three) cities with some (2 square) overlaps...(or more with 3 cities)
Not a bad position after all for a start, and I am sure I can catch up to the AI's in tech / # of cities.
I will keep you posted...
First time science advisor quote:
Sire, the torch of knowledge sputters in your hands...
He speaks the truth... Trade Advisor 
-Bob
[This message has been edited by Juggler_Bob (edited February 10, 2001).]
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Bereta_Eder
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Can I have it too plz
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rixxe
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Lausanne
Dec 2000 time: 06:12
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Where are you from Julius??!
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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