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Ilkuul
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of Thame (UK)
Mar 2000 time: 05:15
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This may seem a dumb question, but after reading some of the comments in the "Ask the Civ Team 8/22/01" thread about Armies in Civ3, I began to wonder exactly how these will differ from the unit stacks we've known about for some time.
For instance, will we be able to stack units and move them simultaneously WITHOUT them having to be an Army? I had so far assumed this, but when Firaxis talks about army units being 'loaded' onto a Great Leader, who then functions something like a Transport... does this imply that ordinary unit stacks CAN'T be 'transported' like this, i.e. can't move simultaneously (as in Civ2)?
Further, will ordinary stacks of units (not armies) behave exactly as in Civ2, i.e. all be wiped out simultaneously by a superior unit if not in a fortress or city? (How disappointing!)
OR, could it be that stacked units that are not armies will still attack and defend individually, but without a Great Leader or Army status they will lack the army bonus of combined hit-points, or whatever?
How do you understand the differences between stacked units and armies?
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quote: Originally posted by Ilkuul
This may seem a dumb question, but after reading some of the comments in the "Ask the Civ Team 8/22/01" thread about Armies in Civ3, I began to wonder exactly how these will differ from the unit stacks we've known about for some time. |
A stack of unit standing in a single stack are still individual units standing in a single stack. You have to move one at a time.
quote: For instance, will we be able to stack units and move them simultaneously WITHOUT them having to be an Army? |
No
quote: I had so far assumed this, but when Firaxis talks about army units being 'loaded' onto a Great Leader, who then functions something like a Transport... does this imply that ordinary unit stacks CAN'T be 'transported' like this, i.e. can't move simultaneously (as in Civ2)? |
An Army is when you have a great leader and then add up to 3 units to make a Stack Army, you may add a 4 unit if you have built the Pentagon as a minor wonder. They will fight as one. Moved together as one. You may only have one Army per 4 cities.
quote: Further, will ordinary stacks of units (not armies) behave exactly as in Civ2, i.e. all be wiped out simultaneously by a superior unit if not in a fortress or city? (How disappointing!) | I don't know. DAN?
quote: OR, could it be that stacked units that are not armies will still attack and defend individually, but without a Great Leader or Army status they will lack the army bonus of combined hit-points, or whatever? |
I would guess yes. Again DAN?
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barefootbadass
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About non army units stacked but not in a fortress, I would guess they would do something like in SMAC and the collateral damage system, which I think is a major improvement over civ2's whole-stack-dies-at-once system.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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Good thinking, ofitg. I really hope that there are stacked units that basically move together and dont all die togther, but rather have collateral damage. I also hope that since armies ( i think) will be rare, each one requiring both a great leader (which will not come as easily as you may think, i suppose) and four cities, they will be very powerful.
just my $0.02
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:15
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quote:
Further, will ordinary stacks of units (not armies) behave exactly as in Civ2, i.e. all be wiped out simultaneously by a superior unit if not in a fortress or city? (How disappointing!)
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There is no collateral damage in Civ III, so stacks are not wiped out after a loss.
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Ralf
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Sweden
Mar 2000 time: 06:15
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I found below army-related info at Civilization III Fanatics Center:
quote: Armies come into play in one of two ways. The most common is via the researching of nationalism, one of the few new additions to the tech tree. Once discovered, nationalism enables you to put your economy in one of three different states: mobilized, normal, or peace. In peace mode all military units and buildings cost twice as much to build, and all peace-related buildings, like libraries and temples, cost half as much. When mobilized, the reverse happens with all military units costing half the normal price. In addition, mobilization allows the construction of army units. This enables players to prepare more effectively for war, with cities churning out troops like a well-oiled soldier factory. |
My italics. So you cant build armies just by discovering nationalism alone - you must mobalize the economy to war as well, before these armies can be forged. And the limit is still 3, max 4 units.
quote: The other way to create an army is with a great leader unit. Rewarded randomly after a successful battle, these celebrated figures, named after war heroes like Patton and Stonewall Jackson, serve a similar function to an army, with different military units able to attach to them. It's clear that leader units will play a significant part in the game as prized possessions that can alter the course of the game, swinging major events one way or the other. |
OK, the ONLY way to move around max 3-4 units in one and the same stack, is by A: spawn a great leader, and B: mobalize your economy to war (which possible for any gov-type after you have researced the nationalism-tech).
Besides above, there is no additional way to move around unit-stacks (besides sea-transport) - is this correct?
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OneFootInTheGrave
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Kuzelj
Nov 2000 time: 05:15
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It does look confusing.
At present it looks that you can stack the units up, they will not act as an army and you will have to kill one by one to get to the next point!!! That could mean that someone could just stack up warriors and that they would be killed one by one (like in fortresses before), but since there are so many of them enemy could be slowed down for a few turns, until you get your defenses up?
It doesn't seem from the info we got so far that we will be able to move units together, but I guess Firaxis has this on board just haven't announced it formally. (I would be suprised thay haven't done that in 2 yrs of playing the game)
And last you cna have armies with great leaders, or with a few improvements later on in the game. And those armies look certain to defeat any individual unit of the time. So great leaders are a road to success (but they might not last very long.
And guess what. THIS IS THE RISE AND FALL OF EMPIRES that we asked for!!!
If great leader does not last forever, than you can get the advantage in the beginning of the game, and lose the advantage later if some other armies attack you and your great leader is dead, only at the end of time everyone can have armies,and than the stronger (with pentagon) kick ass of the weaker.
Buit therefore you cannot be only a warmonger, if you are, once your great leader dies, you will have major cultural problems, and cities that you conquered might eventually deflect to other empires.
This is a major step forward if it is correct,and it is a great way to accomplish rise and fall of empires in the game.
It looks really promising now!!! I can't wait!!!
However this is still just speculation, and we could do with some explanation 
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by OneFootInTheGrave
At present it looks that you can stack the units up, they will not act as an army and you will have to kill one by one to get to the next point!!! |
I sure hope this is possible. I just want an additional third way of moving around unit-stacks by land (land-units only); by air (air-units only) and by sea (sea-units only) in order to avoid too much micro-management. Sea-transport is of course still available for land-units on sea.
As said above; In contrast to armies, they dont fight as an army at all - only as a bunch of indevidual units which happen to stand on the same square.
Last edited by Ralf on 26-08-2001 at 01:03
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:15
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Well, like a lot of people, I too am confused!
So how about it Dan? Soren? How about a nice, easy to understand tutorial to explain to all us dunces out here how the ENTIRE combat system works?! It certainly did the trick for Resources and Colonies!!
Yours,
The Aussie Lurker.
P.S: If any Firaxis people are currently reading this list, I need a couple of things explained:
1) If a single unit attacks a stack (NOT an army!), which unit in the stack will be attacked, and do the other units in the stack give any kind of bonus to defense?
2) Will ranged-attack units have any advantages in combat over melee units (both in armies and as single units)?
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Edward
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quote: Armies come into play in one of two ways. The most common is via the researching of nationalism, one of the few new additions to the tech tree. Once discovered, nationalism enables you to put your economy in one of three different states: mobilized, normal, or peace. In peace mode all military units and buildings cost twice as much to build, and all peace-related buildings, like libraries and temples, cost half as much. When mobilized, the reverse happens with all military units costing half the normal price. In addition, mobilization allows the construction of army units. This enables players to prepare more effectively for war, with cities churning out troops like a well-oiled soldier factory. |
1/2 cost for military units! This is more powerful than Civ2 fundamentalism! Perhaps Firaxis was trying to put an element of having to gear up for war into Civ3, but it'll actually have the opposite effect.
Civ2: I'm peaceful with few if any offensive troops and a smattering of defensive troops in cities. I'm suddenly attacked by a strong neighbor. I switch to max taxes in hopes of rush-buying a lot of troops. It'll take me a number of turns to build up an effective counter-attack, especially if I don't use incremental buying. If I'm really scared I can switch governments to Fundamentalism or Communism. Without a quick Oedo year, I've really got a lag time in gearing up my civ for war.
Civ3: Same situation, but I've discovered Nationalism. I merely snap my fingers and say "mobilize". Suddenly my peace-nik empire is a recruiting powerhouse. With max taxes and discount unit rates I'll have my counter-attacking army in no time! (Of course this'll only be late game when Nationalism is discovered.)
Unless, like government revolutions, it takes time to switch your mobilization "state", I predict that nationalism will make mobilization a non-factor. Perhaps this is its purpose.
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Edward
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Will an army be able to attack multiple times? In order to capture a City in Civ2, you could send in a bunch of crusaders. One by one they attacked the city, damaging or killing defenders. If Civ3 armies can only attack once per turn, then they might have a REDUCED ability to conquer cities. For example, my 4-crusader army attacks the enemy city and easily defeats the first phalanx defender. In Civ2 I'd continue to the next defender, but if my army can only attack once (maybe twice if all it's units have a two movement rate), then I have to stop for the turn, allowing my opponent to heal his defenders and build new ones. I certainly hope armies can attack at least as many times as they have units. ('though certainly they'd have normal movement rates regardless of the number of units.) This runs counter to Civ2's "you can attack and or defend only as many times as you have movement" philosophy.
I too am anxious to see a developer update elucidating the whole stack/army issue.
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