 |
|  |
 |
|
Sun Zi 36
|
|
In civ2 the Barbarians were never able to do anything (even with the hardest level) except maybe kill one or two of your scouting units. I've read that the barbarians now have towns theyraid from. But how strong are they? Could they ever invade civilised cultures and take their cities? I would like to see much stronger barbarians much like in real history the Huns and Goths and arguably the Mongols are also kind of barbarian. I think barbarians should be quite strong and hard to wipe out. In extreme cases they should be able to swallow up civilizations although in most cases the "culture" of the civilisation would assimulate the barbarians by causing the cities to revert under the civilization's control. Anyone knows how powerful the barbarians actually are in civ3?
|
|
|  |
 |
|  |
 |
|
Sun Zi 36
|
|
Yes that would be interesting. Although in the end the Barbarians would still get thrashed bcos they could never change their production.
I actually thought the weakness of the barbarians were so unhistoric that I played as the barbarians a few times. (by editing kind of some codes in the program). It's actually pretty cool. But the barbarians just doesn't pop up enough times to pose any threat to the computers. At most pillaging roads and farms and fortifying in the mountains so the commputers would get killed when attacking me.
I think stronger barbarians could blend a lot with the culture aspect of civ3. Barbarians are militarily strong but ultimately have to submit under civilizations bcos of their advanced culture. It would also be interesting to see civilizations uniting under the common threat of the barbarians (made available by diplomatic option).
|
|
|  |
 |
|  |
 |
|
Sun Zi 36
|
|
I was wondering how much stronger the barbarians will get with the encampments. It still depends on how often they spawn out. If they don't spawn out very often, it still would be a pretty similar situation than in civ2.
I don't think the barbarians should just pillage. Pillaging just makes them annoying and nobody would like them. Actual barbarian invasion is much more fun and challenging. It would add a new dimension to the game as civs rush to take barbarian occupied cities so they don't have to declare war on another civ to take it's cities.
Yes barbarians should never be a superpower. I mean they are always minorities and doesn't have much culture so would get assimulated pretty soon once they get deep into the civilization. And i think barbarians shouldn't appear too randomly. They should come mainly in waves. Say once every 50 or 100 years there would be a particularly large number of barbarians being spawned out.
|
|
|  |
 |
|
kolpo
|
|
oh governments can be edited that is awsome I think that barabrians can then also be edited and I would like to do that because in reality wheren't the barabrians demons from hell who attack everyone they see, they where just primitive tribes who defended there lands, there was lot's of diplomacy between the Romans and the barbarians.
All civs have barbarians as roots, barbarians already exixts for 3 million years, civilization only for less then 10000 years. Those barbarians where certainly not mindless aggressive bastards who attacked everyone they see.
|
|
|  |
 |
|
Genghis John
|
|
Bangkok, Thailand
Aug 2001 time: 12:15
|
|
Hmm... Barbarians were always a minor annoyance at best, as long as you had some reasonable defensive units and or the Great Wall, you really didn't have to worry about them much at all.
I think it might be interesting if that changed in CivIII.
I'm not one of those historical accuracy obsessed civvers, but in reality for example the Mongols (who are not in the game damn it, so I'm using them as barbarians) were pretty much an unstoppable force, that had to be appeased and delt with, rather than ignored. Even the real Great Wall couldn't stop them.
A barbarian invasion should be a seriously threatening event to your civilization. And as such, should not happen randomly and frequently, but maybe once in a game. And the barbarian chief should have his own diplomacy, and separate AI goals.
Some suggestions:
simple pay off: I'll give you x$ to leave me alone (probably only good for a few rounds)
Bait and switch: Hey, you know the other civ on this island is incredibly wealthly, help me conquer them and I'll split the loot with you.
Etc.
All the while you would be building your own strength, in order to eliminate them from your civ. But make it so you HAVE to deal with barbarians, either militarily or diplomatically.
I think this would be a better gameplay solution, and more fun than simply swatting annoying mosquitos.
GJ
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|