 |
|  |
 |
|
Oligarf
|
|
What my friend and others pointed out is right, large empires fell because it was impossible to handle them in the given time. Culture rating is a strange way to handle this fact. In real-time a playing with a small empire is far more interesting, your chances have grown, cause you can manage your empire better than that Goliathic empire. Making quick use of new technology becomes even more important. In RT it is possible to play a short game. Simultanious turns could be an option, but looks like RTS, takes a lot of time too. And I hope I'm clear now, RTS only as an option, with TBS as the main single-player challenge. RTS for the fast multiplay, maybe online, experience.
|
|
|  |
 |
|
|
Just reading through. I voted NO.
|
|
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:15
|
|
whats with all the heretic bashing here
you people are not THINKING.
i have played aoe and found it not my cup of tea. And i certainly dont think much of warcraft, C&C etc.
But simcity, Sid's original inspiration for civ, was real time, and it si by no means a clickfest. Games like caesar 3, which introduce a combat element are also real time, and much closer to civ like games than to C&C clickfests.
I have not yet played EU, but until I do, I cant say that RT cant work on a larger historical scale. From all i have read of EU, it works quite well.
I rather suspect that we will get something along these lines in Brian Reynolds upcoming game. It will be RT, and i CANNOT see Brian releasing a mindless clickfest.
A speed variable, fully pausible RT game can give all the advantages of TBS, with a greater sense of immersion and without some of the combat inaccuracies inevitably created by TBS. (though it doesnt solve the MP problem) Its time to break out of the TBS vs RTS box.
LOTM
|
|
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:15
|
|
quote: Originally posted by Shadowstrike
Look at things this way. We're a mostly turn based crowd here. So are most players of civ. From an economic standpoint, making civ3 realtime would be unwise due to:
a) added time patched civ3 over to realtime
b) additional time to fix bugs caused during patching over
c) driving away everyone, RTSers and TBSers alike because the former considers it a slow game, and the latter a fast game
Therefore, making Civ3 realtime is both illogical and stupid from a economists standpoint. And since our soceity revolves around money and the acqusition of wealth, that just makes it plain stupid.
Theory proved. |
Yeah, its kinda late to do something like this for Civ3, what with the game shipping in less than 2 months
The original poster did mention CIv4 as an option.
And its certainly true that EU, Shogun, Impressions city builders,etc havent achieved the success in the marketplace that Civ2 did achieve or that Civ3 is virtually certain to, if someone does make blockbuster in the mixed genre between now and when the desinging gets serious on Civ4, Sid may come around.
Again the dark horse is Brian. If anyone can take the EU approach, and make it successful I think its him.
LOTM
|
|
|  |
 |
|
Skanky Burns
|
 |
Skanky Bastard Quartermaster
Aug 2001 time: 14:15
|
|
I hate it when players play a game that they like, then a completely different game in a different genre that they also like, and then for some stupid reason think that the first game should be more similar to the second game. If you like a game such as AoK or Starcraft, get THAT company to make another game similar to it!! Dont ruin an entire series just for some dumb idea to change genres. 
For an example, look at the XCom series. XCom 1, 2 and 3 were a combination realtime/turnbased strategy. It played well, and although it wasnt 100% balanced and had quite a few bugs, it built up a following. Then came XCom 4, around the time X-Wing and such were a hit. So the makers of XCom decided the next sequal would be a flight sim!?! Another more recent XCom sequal is a a FPS. Basically, they just made a new game and tacked on a previous hits name so it would sell. This constant genre switching has alienated their fan-base, resulting in fewer and fewer sales for each successive sequal...
Sure, you could make a real-time civ-based game. It might even be enjoyable. Dont ruin a proven balanced game-play style with an idea that may or may not work... Dont kill Civ off just like they did with XCom. 
|
|
|  |
 |
|
Oligarf
|
|
quote: Originally posted by Felch X
Talk about sheep. The consensus seems to be, "I don't like RTS because that's not how it ever was."
Well, if you want to play Civ1 play it. Don't kirk out on people who think differently. |
Nothing to add for me.
You are right.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Office_Fox
|
|
Ireland
Jun 2001 time: 05:15
|
|
Though I have to log-off in a second and hove not read the thread, I have an inkling of what the future of civ type games might be.
The game is real time, but with infinite pauses to allow you to command your troops or industry. Time is still turn based-ish, but each turn is a 'tick' of about a month or less. Thus, each field would have a seasonal system whereby the food increases during summer, and desreases during winter.
This would let you rapidly move through the 'boring years' of the firts few cities while maintaining control over scouts, etc.
Then, when a WWII scale conflict arises, you can just pause every 'tick' to command your forces in detail.
|
|
|  |
 |
|
Oligarf
|
|
quote: Originally posted by Trifna
When deciders are asking themselves how to move a troop, they don't have 5 minutes tio think. They have lotta time, more than what you're taking in-game probably.
Anf for fun factor, I like the purism of a turn-based game also (call it fun factor). It involves a great deal of intelligence and thinking. |
Are you taking that much time in TBS? BE REAL!
I take quick decisions all the time in CIV II.
So that is not the trouble.
Oligarf
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|