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Civilization in real-time? (Time out:0 days after 26-08-2001, 14:44)
Yes! Real-time here I come!
No! Turn-based rulez!
I like the idea of real-time, but want to play in turn-based if I want to.
I don't mind, everything is fine with me...
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 17-09-2001 21:48
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#91 Report this post to a moderator
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quote:
Originally posted by Fresno
The bloodthirsty majority here doesn't appear very 'CIVILIZED' to me...

I don't see why a RTS OPTION would harm the game.

As it would force compromises in gameplay, to make it playable in both RTS and Turnbased.

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:15
  Old Post 18-09-2001 00:50
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#92 Report this post to a moderator
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It would force Firaxis to waste valuable time, releasing the game, scouring it for bugs and improving it to make real-time option that would probably be pathetic due to the limited effort that they could but into it at this stage.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:15
  Old Post 18-09-2001 04:04
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#93 Report this post to a moderator
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The core genius of Civ is being able to recycle civ1 code as long as possible. Look at all the bugs which were retained in smac and in civ2. going rts would require abondoning too much civ1 code. They would never do it.

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:15
  Old Post 19-09-2001 02:55
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Re: Civ should be real-time Lose 30 kilos (of popups)

quote:
Originally posted by Oligarf
I think the turn-based system of Civilization slows down the game. A real-time approach would force players to make smart fast decisions. Multi-player possibilities on the Internet would be more exciting too. Now you have to wait and wait. Time limiting destroys the fun too, at a certain moment I was able only doing half the things I wanted to do when I were in a multiplay game. I think it should be or should become an option in Civ III or Civ IV.

Agree?


Someone has been playing too much warcraft and C&C.

There is a oxymoron in your sentences here. Much like Dark Victory.

"Smart" and real-time are a conflicting statement. More like "If you can key map, or program a microphone your reflexes will be faster than opponents and you will win."

Besides. Like they say in the making of the Civ III video.

"It's that addiction, I got to have the one more turn. That's what will keep you up till 3 in the morning. Just one more turn."

And it works. Real-time would not hold my attention past an hour.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 19-09-2001 03:10
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#95 Report this post to a moderator
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quote:
Originally posted by Fresno
The bloodthirsty majority here doesn't appear very 'CIVILIZED' to me...

I don't see why a RTS OPTION would harm the game.


Civ is turn based. If you made a RT civ, it wouldn't be civ.

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:15
  Old Post 19-09-2001 03:18
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#96 Report this post to a moderator
Lose 30 kilos (of popups)

RTS would make the game into a software whore. That is it.

Think baout how unique civ is. Because it is turnbased.

Now think about how it would just be a clone of WC, SC, C&C, AoE, and so on, and so forth.

Fresno is offline Fresno
Warlord
Europa
Sep 2001
time: 06:15
  Old Post 19-09-2001 17:28
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quote:
Originally posted by Sabre2th


Civ is turn based. If you made a RT civ, it wouldn't be civ.


This is far too conservative. Civ1 and 2 WERE turn based. If you made an optional-RT civ, it would be a new (and probably better) civ.

shade is offline shade
King
of bribery.
May 2001
time: 06:15
  Old Post 19-09-2001 19:10 Visit shade's homepage!
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#98 Report this post to a moderator
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quote:
This is far too conservative. Civ1 and 2 WERE turn based. If you made an optional-RT civ, it would be a new (and probably better) civ.


I really don't know what is wrong with some ppl.Yes civ would be totally different in RTS but how do you think you'll ever be able to play a game of the same size like you're playing now???(AoE-maps and C&C-maps are smaller then even the little maps of civ,and how big are the armies in those games?20 units?30?,what about managing your cities(all 30 or more))

This is really a place where ppl should be conservative.

Shade

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 20-09-2001 03:13
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quote:
Originally posted by Fresno
This is far too conservative. Civ1 and 2 WERE turn based. If you made an optional-RT civ, it would be a new (and probably better) civ.


Thats as stupid as saying that a Real-time (optional) Starcraft game would be good... Sure, you could make a game like that, possibly make it fun, but you would have to mutilate the game-play so much to get it to work, that the resultant game would bear little resemblance to the original.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:15
Exclamation  Old Post 20-09-2001 04:20 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#100 Report this post to a moderator
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For city management- (2 options)
1.) AI Management
2.) Click-Management: IE click once, bring up an option screen, it shows the needed structures, cost, % needed by people, %need for the empire, etc. After evaluating the costs, you can accept or decline.

3.) RTS with Pause. (Technically simultaneous-TBS)

All these options would help city management
#1 and #3 would be the most favorable.
#2 would make Civ RTS an extremely challenging game... I doubt many people outside Korea would buy it

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 20-09-2001 08:54
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#101 Report this post to a moderator
Suffering from ads?

CIV should NEVER be RT. You do it, and I will throw jelly beans at you. And one seriously hot potato too!

 
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