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debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 14-02-2001 09:43
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fortification bonus within walls or fortress Avatar Enlargement: We've got the solution

The coastal fortress thread brings to mind a question I've had forever: am I right in thinking that there's no added bonus for fortifying a unit when it's within city walls, whereas the fortification bonus DOES come into play within a coastal fortress? Thus, the fortified unit has triple strength, in total, either way. I haven't built enough SAMs to have figured out whether the bonus would apply there. Can anybody tell me?

debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 21-02-2001 10:28
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What, nobody's ever noticed this? Or, OTOH, maybe it's too obvious to comment on?

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 21-02-2001 13:22
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see pages 56 and 106 "city defenses" of the manual.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:12
Post  Old Post 21-02-2001 18:56 Visit SlowThinker's homepage!
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If I remember well, only the best of fortify/fortress/city walls applies.



Another question:
Suppose a unit has movement points remaining at end of turn. May be useful not to set "fortify" order in some situation?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 21-02-2001 19:16
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Put an end to popups!

The fortify can never hurt you at the end of your turn, since you can always click on to move the next turn. And if you play 2x production in MP the fortification will take effect immediately unlike the normal next turn.
While some people may now think that they need not fortify while behind city walls since the fortify bonus isn't used, think again. Diplo takes down wall, units = sitting ducks.

RAH

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
Post  Old Post 21-02-2001 19:45 Visit Ribannah's homepage!
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The City Walls count only against land attacks, the Coastal Fortress only against sea attacks and the SAM Missile Battery only against air attacks.

- Rib -

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If you have no feet, don't walk on fire

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:12
Post  Old Post 21-02-2001 20:46 Visit SlowThinker's homepage!
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rah,

quote:

The fortify can never hurt you at the end of your turn, since you can always click on to move the next turn.

Do you want to say that you know any example where fortifying hurts (or causes disavantage in other words)?
quote:

And if you play 2x production in MP the fortification will take effect immediately unlike the normal next turn.

???
  • I suppose I don't need to be fortified within MY OWN turn.
  • In SP, a unit takes the benefit of fortifying on following enemy's turn.


{combat system}
{walls}{fortress}{coastal fortress}{SAM}{fortify}
{}{SlowThinker}{end2}

------------------------------
This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.
[This message has been edited by SlowThinker (edited April 15, 2001).]

debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 21-02-2001 21:34
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My point is that I think fortification bonus DOES occur with regard to coastal fortress protecting against sea attacks. Has anyone else come to this conclusion?

Edward is offline Edward
Warlord

Apr 2000
time: 00:12
Post  Old Post 22-02-2001 00:06
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debeest,

'Though I haven't run a thorough test, I think that you and SlowThinker are correct:

v.s. land units you get the best of: fortified unit, fortress, or city walls - only one of them.

v.s. sea units you get fortified unit and coastal fortress (neither fortresses nor city walls help).

v.s. air units you get fortified unit and SAM missle battery (neither fortresses nor city walls help).

Like rah pointed out, you might still want to fortify in walled cities in case of a sea/air attack or in case the walls are suddenly sabotaged.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 22-02-2001 00:45 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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IIRC - Fortresses work against naval bombardment

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were it not so it would be 'the way'."
- Paul Craven

debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 22-02-2001 01:13
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Yes, they do, but I'm talking here about coastal fortresses in cities. It seems odd, if true, that city walls negate fortification bonus, while coastal fortress and SAM do not.

KenThur is offline KenThur
Prince
North San Francisco Bay, California Republic
May 1999
time: 05:12
Arrow  Old Post 22-02-2001 07:23 Visit KenThur's homepage!
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Not necessarily odd, if U think about what they represent (& if U'v ever had the joy of digging every nite & being shot at)...
City walls & fortresses do the same thing as do the fox holes & piled-up dirt... only alot better; protect from direct land fire from any direction.

Coastal forts provide protection from (& return fire to) the sea only.

SAM is nothing more than counter-firing batteries of missles that "defend" by attacking. So in the latter 2 cases, digging in still gives land units a defensive increase against damage.

These guys KNEW what they were doing! Geniuses to the max.

debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 28-02-2001 04:31
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By the way, Edward, I think you do combine the bonuses if you're fortified within a fortress. 2x for the fortress, times 1.5x for being fortified, so that again, you get 3x bonus. Anyone disagree?

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
Post  Old Post 28-02-2001 04:57 Visit Ribannah's homepage!
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I'm pretty sure they combine, but I also think that's done additively, not multiplicatively. So +100% for the fortress and +50% for being fortified gives +150%, ie x 2.5. AFAIK the only bonus that's multiplicative is the veteran bonus.

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debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 28-02-2001 05:35
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I'm pretty sure ALL attack/defense strength bonuses are multiplicative: veteran, terrain, fortification, city defenses, scrambling fighter, etc. -- and fortification behind city walls is the only one where one bonus renders another bonus irrelevant. I know this forum has extensively addressed the questions of combat. What do the experts think? (Based on your posted accomplishments, Ribannah, I'd certainly have to consider you one of them.)

Sieve Too is offline Sieve Too
Prince
New Hampshire, USA
Jan 1970
time: 05:12
Post  Old Post 28-02-2001 21:22
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All bonuses are multiplicative, none are added.

From tests I've run, you only get one fortify type bonus: The highest of X1.5 for unit fortifying, X2 for a fortress or X3 for city walls. There is no advantage to fortifying a unit in a fortress.

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
Wink  Old Post 01-03-2001 10:12
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Increase the size of your Attachments

A fortified unit in a fortress or city uses that bonus against bombers and howitzers (which ignore the walls). Always fortify. It's a good habit with no downside.

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