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Melios
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Anybody know how the customizations you can make will work in Multiplayer modes?
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by Osweld
I agree, you can never have too many option regardings event information and the flow of your turn. |
They can even have the interface change to city-manager mode automatically whenever a city needs new build-orders. The less clicks, the better.
By the way; Where is the build-manager? The Sistine chapel-picture in above screenshot looks like its located on a clickable button. If its lead to the build-manager, I hope it manager closes down automatically as soon as I have choosen and confirmed it all with an OK. A small thing perhaps, but I just hate unnecessary clicks in order to handle gameflow-related screens.
Game-behaviour related options-screens is an different matter - they can be extensive as in SMAC.
Last edited by Ralf on 27-08-2001 at 00:01
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by Ilkuul
"In addition to required technologies, each unit has a requisite resource you must have or trade for before it can be built." (My bolding.)
That's pretty definite, isn't it? |
I certainly agree. Each and every unit, it seems. Perhaps NOT Workers and Settlers though. Diplomats?
Last edited by Ralf on 26-08-2001 at 23:58
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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Lookie at what i found at Civ Fanatics Center
"Civ3 will include a "very robust" civilization editor. You will be able to create new civilizations, import them into the game, and share them with other players. "
Last edited by dainbramaged13 on 27-08-2001 at 01:00
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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quote: The game's level editor is incredibly diverse. Every aspect of the game can be tweaked. Required technologies, civilization effects, combat values, race attributes, governments, and more can be modified. The level of customization is so staggering that it's almost like creating an entirely new game. Modifications and scenarios are saved to a small file that can be used by any player with Civ III on their system. The developer hopes that the Civ community will get creative and conjure up some nifty scenarios for download. |
quote: Well, above certainly feels reassuring so far. Keep up the good works! |
Reassuring? My goodness, Ralf, isn't there a better term? Firaxis had promised this a long time ago. And since I firmly believe that this is the most important element of Civ3, I expected Firaxis to hold to their promise. I don't need to feel reassured, just fulfilled. 
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