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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:15
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A. How do you know how good a Civ II player you are? Just curious.
B. Civ I had some AI cheats that Civ II did not, especially related to Wonders. Combined with Emporer-level economic advantages, the AI can defeat even the best players, if the AI civ grows strong enough (lots of cities). The latter is true in either Civ I or Civ II.
C. The Civ I combat system can create great frustration for players who manage units based on quality, not sheer numbers. The AI doesn't care how many units it takes. As long as it kills yours, it will soldier on. Civ I uses the "draw a chit out of a hat" combat. If an 18-point veteran battle ship attacks a 2-point green phalanx, there are 20 chits to draw and the winner is based on that single draw. Thus a phalanx has a 10 percent chance of killing the BB outright. If the phalanx catches the BB in port, it has a 5% chance of winning (1 out of 19 chits), despite the logical nonsense this represents. So, numbers of units count and the AI will produce units by the ton, if it has enough cities.
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