 |
|  |
 |
|
Earwicker
|
 |
Washington, DC, USA
Mar 1999 time: 00:15
|
|
There's a formula which governs the chance of worm capture (you can find it somewhere on these forums, but I haven't seen it lately). Anyway,the two principal factors in the equation are planet rating and worms already captured. So the more you've gotten, the harder it is to get more. But as far as I know, it never reaches zero (I currently am playing a game as the Cult, with very large numbers of worms, and I still occasionally capture some).
The main thing about worm rush is RUSH. A few worms will suffice if you catch your neighbor early enough. Don't worry so much about your numbers before starting. Run worms through a monolith if possible to toughen them up. Intimidate neighbor first, further weakening their resistance: demand a base, or their tech. They should give in to your demands for a while then get angry and declare vendetta. No problem - you've got the worms and they don't. Unless it's the Spartans, their early defenders will be low-morale and not much match for worms. Cluster and attack, and it is likely that the enemy faction will surrender to you.
If you lose some worms, don't sweat it too much - that will improve your chances of capturing some new ones.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|