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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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Why do polls never have the answer that I have?
I am going to try the civ-specific abilities and see if they are not too inbalanced. If I don't like them, I will stop but it's wait and see. Without knowing the exact specifics of how they work, which won't be known until the game is played, it's too early to tell. A little imbalance is fine, and would actually make the game more interesting since you can handicap yourself by choosing a weaker civ.
On the other hand, I won't be playing with the civ-specific units at first while I learn the game and I am skeptical about the golden ages as well. Also, I wonder if the panzer tank could be overpowered since tanks became the turning point, besides gunpowder, in military technology in the games I played in Civ2.
During the first few days of playing, if I hear too many complaints about the imbalance of civ-specific units, I won't play with them.
Last edited by Pembleton on 28-08-2001 at 01:35
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: This poll isnt about if you/we think that the Civ-specific abilities table-values are unbalanced, or not. Its about if one still like/dislike the overall idea of SMAC faction-style rigid advantages and disadvantages, given for free early on and lasting throughout the game. Abilities & benefits that is given to you regardless how you actually play the game.
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The poll question is "toggle off Civ-specific ablilities in the Setup-screen?" It's not "Do you like/dislike civ-specific abilities?" And whether I like/dislike them depends on whether they are balanced. I won't know if I like or dislike the idea until I play the game. If they are balanced, I will like them. If not, I won't.
quote: Those Civ-values are probably customizeable anyway, so what? |
So I don't feel like fiddling with the values over and over until I find the balance I like. I'm not the type who gets into overanalyzing the game's stats or making mods, etc. I just want to play the damn game.
I already mentioned that a little imbalance is most likely good anyway. In Age of Kings it was fun beating another player with a weaker civ or knowing that your civ is the counter to theirs. However, it's no fun knowing that a certain civ (let's say Mongols even though they aren't in Civ3) is always ahead in every game you play, so that your strategy is always: I've come across the Mongols, I must be careful with my dealings with them, or if I destroy them the rest of the game is easy since they are the best civ, etc.
quote: Have your feelings about it changed since the big debate back then, or what? |
I only skimmed most of the debates because they were all based on *speculation*. I've read complaints that expansionist is a bad abillity. It could also be the best ability. Also, maybe the industrious bonus in the city center is far less than the commercial bonus. Therefore everyone who thought that it was the best ablility is wrong and it could turn out to be the worst.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:15
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It s difficult to give a definative answer to this poll, until one takes Civ 3 for a spin. However I am generally in favour of special abilities, unless they are asymetric in there application, ie "not fair". So, I am likely to toggle it on, though I will certainly try it without.
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Edward
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quote: Originally posted by Pembleton
A little imbalance is fine, and would actually make the game more interesting since you can handicap yourself by choosing a weaker civ. |
quote: Originally posted by Pembleton
I only skimmed most of the debates because they were all based on *speculation*. I've read complaints that expansionist is a bad abillity. It could also be the best ability. Also, maybe the industrious bonus in the city center is far less than the commercial bonus. Therefore everyone who thought that it was the best ablility is wrong and it could turn out to be the worst. |
If the Expansionist civ ability/focus dramatically changes your hut results, then it might be a great ability, especially on small maps.
I think the civ abilities could be fun. Like Pembleton suggests, you can purposely choose a civ with weak abilities (or abilities that run counter to your style of play) to increase the challenge.
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