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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:15
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I don't think its a good idea. Think about it this way - from the 1950s, TVs have been in peoples livingrooms, sucking down all those prime time hours. It wasn't that people were unhappy with their TVs, or any less happy than they are today. Getting three channels relativily clear was something to brag about, even into the '60s.
As technology increases, people are still spending pretty much the same dead time in front of their sets as they did back then. Now, they just click around, looking for something to watch, eternally unsatisfied. If anything, happyness should NOT BE as great as the initial induction of this technology.
To me, differentiating between rabbit-ear technology and cable technology is like trying to program in the difference between Panzer Mk IIIs and Mk IIIs. Less, in fact, since I don't think people are any happier with thier TVs.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:15
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Maybe not happiness, but one gold per citizen would be even easier than adding a new building I think.
code:
HandleEvent(BeginTurn) 'cabletv' pre {
int_t i;
if(HasAdvance(player[0], ID_ADVANCE_GLOBAL_COMMUNICATIONS)){
for(i = 0; i < player[0].cities; i = i + 1){
city_t tmpCity;
GetCityByIndex(player[0], i, tmpCity);
if(CityHasBuilding(tmpCity, "IMPROVE_TELEVISION")) {
AddGold(player[0], tmpCity.population);
}
}
}
}
No guarantees on this code, and of course it would add the gold directly, not to the cities gold pile, or the national pile for the turn, but straight into the surplus.
Two other ways are the way Dave suggested, by making Cable TV a separate improvement, or by making code to add the new improvement automatically to cities with televisions after the discovery of global communications. That one would be much more complicated.
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