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Roman, I wrote almost the same topic as you did to the 'general/help'-section.. check it out! There you can find info what's the relationship between city size and the amount of luxuries the city can use for celebration (Thanks DaveV!)
And now to your question: The city celebrates if both of these two conditiones are fulfilled:
1) city size must be at least 3
2) at least half of it citizens must be happy and no one can be unhappy
So, in republic and democracy first turn these conditions are fullfilled there is the announcement that the city celebrates. Next turn it will grow up by one if there is at least one food surplus AND appropriate aqueducts/sewer systems to allow growing from 8/12 limits.
Hope this helps! 
[This message has been edited by Marko_Polo (edited February 17, 2001).]
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Dry
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Brussels
Sep 2000 time: 06:12
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And do not forget the WLT_D for other forms of governement.
Get a republic-like economy in monarchy with HG and 30%Lux, in cities which have: an even nbr of citizen, temple and marketPl. and some terrain with arrow bonus.
NB: The luxury % given here is for deity level. Usually, this is hardly worth it in standard deity games - with real heavy micro-managment you can drop the lux level to 20%. It is sometimes the key for some scenarii.
Get a democratic-like economy in communism with:
a) GenEng., 20% lux, MP, bank
b) 20%Lux, MP, Bank and SupHighways.
c) 20% lux, MP, bank, micro-managment.
This one is really easy and worth it... for a few turns to get those vet spies... or for the rest of the game if you like.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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SG(2)
But, with a strong trade route between Bordeaux and Liverpool, you never care micromanaging (right hand=mouse, left hand=glass).
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