Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Maxima of things?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Aco is offline Aco
Chieftain
Europe
Jun 2005
time: 05:15
  Old Post 28-08-2001 13:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Maxima of things? Increase the size of your Attachments

Hey all, its nice to check back here and see there is an announced release date .

I would like to know about a few things that might be known about the new game/engine. These things are just for my curiosity.. I will buy/play the game regardless of the answers, but still I'd be interested in knowing beforehand.

In Civ2 there were certain variabletypes used (bytes/ints) to hold the amount of items there were in the game. Like nr of cities, units and money. Another one was the max population count, which was put in an integer.

Because of these types used, there was a maximum value that could be handled.. max cities/units/etc was 255, max population 320.000.000 (i think!). For 'normal' play.. winning the game long before those numbers were reached, this never became a 'problem'.
For the never-ending-builders (like me) this was annoying, esp the pop max.
Then came CTP (and 2) and there things were done quite differently: no more could one build endless things, but just an amount based on your goverment type. This should have made the micromanagement 'easier'.. but in my opinion was just plain silly.
I am one of those Civvers that LIKE to MICROMANAGE .

Okay, my questions about Civ3 are: is it known if, and if yes how what, there are limits to the numbers of pop/cities/money a player can have?

I'd like to be able to 'win' a game, and then keep on playing way past 2100 ad.. to a point where the entire planet is covered with ppl . And be challenged by pollutions and other problems.. not be limited by too narrow variables that just don't allow for higher numbers.

I apologise to you if this question in some form was here already, but since I don't check these boards every day, I think its interesting to know.

Thanks
Aco

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0245 seconds (83.85% PHP - 16.15% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net