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I am playing a multiplayer with barbs set at raging. I am the leading civ and got wave after wave of barbs, lost 2 cities wiped out. That was until I discovered another civ. Then barb activity dropped right away. Then I got city from a hut far from my capital, and barbs are attacking that in waves, which suits me.
Can someone make sense of this?
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Chaos, panic and disorder - My work here is done.
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Craftsman
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São Leopoldo, RS - Brazil
Feb 2001 time: 02:12
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Hello, Ribannah,
IMHO, I think that [4] and [5] don´t apply... Here are my comments:
[4] It has happened that, even after Apollo Program, when I gain pictures of all tiles, hordes of modern barbs appears in uncivilized lands. Sometimes they´re more than 50 units. So I´m sometimes forced to nuke them and clean the mess later.
[5] I don´t feel any evidence of this, unfortunately.
[1],[2] and [3] may be true, though. 
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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I´m not sure at all, but I have expirienced many barb attacks, and there seems to be a certain regularity. Barbs can show up in two ways: Either jumping from a ship or just appearing somewhere on the map.
Landbased Barbs: I agree thet there are certain "barb-breeding" spots, and I claim that they never ever appear inside a city radius. I´ve expirienced quite often late in the game, when most of the landmass is colonized, barb hordes can show up about any map tile that`s not inside a city radius.
"Seabased" barb attacks can appear next to your cities, inside a city radius.
That´s my knowledge about barbs. I`m sure there´s far more information than this somewhere...
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Related question: Anybody know what determines Barbarian disappearance? Two examples, each in contradiction to the other:
1) In a recent game, I was bringing a goody-hut legion home when I noticed a barb headed his way. The legion (and the barb crusader) were both on an isthmus, so I moved the legion to the best defensive terrain available, fortified, and prayed. Next turn: the barb has vanished.
2) In a game a while back, part of a land mass never got settled (it was separated from the rest of the land mass -- and the Zulu empire -- by some of the worst terrain I've ever seen). The area contained a barb "hot spot" and, by the time I built Apollo, it was just swarming with barbs -- something like 3-4 per tile over a 40-50 tile area. The barbs turn took longer than all other civs combined! So why didn't these guys vanish?
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited February 24, 2001).]
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poppawoppa
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Chico, CA USA
Jan 1970 time: 21:12
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If I have warning by sighting a barb ship headed for one of my cities, especially one without city walls, I have found that loading up the coastline with anything, engineers, settlers, freight, caravans, dips or spys or troops, will cause the ship to stall right outside the city. If you post something in every square which could be a landing spot, and even if you have to empty the city, the barb ship will not be able to unload its troops. This has often given me time to finish building whatever (like a caravan) and switch to city walls. When they are complete, I move my troops back in, and get all the non-combatants out of the way. Then let the barbs hurl themselves at my tripled defensive troops and DIE!
Havin' fun civin'
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Before you criticize your enemy, walk a mile in his shoes. Then if he gets really angry at your criticism, you are a mile away, and he is barefoot.
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young newbie forever
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hopatcong,NJ,USA
Dec 2000 time: 05:12
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a little while ago i did an experiment were i made a map and had the a1 all start on 1 big continent and me on a small island very far away, i turned on all visible in cheat menu and i got ALOT of information on a1 tactics, and barb stuff.
1. barbs always apear from sea at the same spots.
2. i didn't notice much breeeding on the main continent till legions and catapults.
3. it seems to me that barbs get some kind of penalty couse they never killed ANYTHING.
4. barbs apear eather very far (the farthest point from any civ i noticed) or just outside the radius.
5. barb units are always close to being cutting edge but never are the best ( barb crusaders vs dragoons)
6. barbs are stronger when they apear as peasent revolts(6-7) then off ships (2-3)
p.s. try making barb units in the cheat menu without using advanced and they only have warriors and settlers
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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I think whether or not they appear on a turn depends on a roll of the dice, with the probability increased for a recently weakened or defenseless city, and for other situations listed above.
One thing that is fun to do is to build a city on a medium-sized island near an AI who has been bugging you, and leave it defenseless. The barbarians quickly find and capture it and seem to keep themselves busy for the rest of the game in Mr. AI's neighborhood, breeding endless hordes and hordes around that city.
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It is more pleasant to live in the corner of a housetop,
than in a wide house with a brawling woman.
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Actually, you don't need to build a city to prevent barbs appearing. Just move any kind of unit (I use diplo's for that) to the area those barbs keeps popping and you don't see them anymore there!
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I think barbs frequency also depends on what the ai is doing in other areas. For example if ai civs are churning out units and fighting wars, barb activity seems to drop away, at least in multiplayer. If there is a barb hotspot under these circumstances, it is usually in a remote area of the map.
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Chaos, panic and disorder - My work here is done.
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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Most of the Barb units just appear like the other units of that type in the units.gif file in your Civ directory, though with a red alpha channel. The leader is in there too. Its quite straight forward to edit their appearance though, you'll find more in the scenario creation forum.
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