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Qin Shihuangdi
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of all-under-Heaven
Feb 2001 time: 05:12
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I don't have the saved game any more, but I let my pollution accumulate one time just to see what happened. The coastline gets changed and inland tiles (some but not all) change to grassland and desert. If you leave the pollution alone, global warming effects occur again after several turns. Eventually you end up with a desert/grassland/mountain planet with little ocean and your citizens all starve to death because of the lack of arable farm land.
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One hundred victories in one hundred battles is not skillful. Subduing the other's military without battle is skillful.
Sunzi, The Art of War
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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If you built an ARMY of engineers and keep your granarys bursting its just about possible to survive it with some sort of civilisation left at the end of it all, then march on Arrakis!
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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You should also note that terrain, meaning grassland, prairie and desert, that has swamp as it neighbour will eventually also turn into swamp.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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Edward
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Yah, it's pretty rough in Civ 2. Some (but not all) terrain squares are changed ... for the worse.
As William Keenan noted, interior flat land is converted to drier types (grassland --> plain --> desert). This happens in short parallel stripes (as if some giant demon scratched claw marks into the earth).
Also, as Qin Shihuangdi notes, the coastlines get wetter - I guess due to global warming melting the ice caps and flooding the coasts (no land squares become water however). The coasts become jungle and swamp (pretty unworkable).
I think (and it's only happened to me once so forgive me this lapse) that my terrain improvements were destroyed in affected squares (i.e. if a grassland square turned into a plains square, I lost any irrigation in that square too).
As you might imagine, your food production plummets. If you ever find yourself in this situation, it will take a LOT of effort (as johnmcd points out) to "rebuild". For a few turns all of your cities will starve. The best short term solution is harbors in your coastal cities as it will be a while before you can re-irrigate and hack through all that jungle/swamp.
Sorry, I don't have a save file for you, Shaka Naldur.
If you want to do it on purpose - I'd suggest using a saved game were you have nuclear weapons. They'll be faster at making pollution than (but could probably be augmented with) a bunch of shield producing cities with factories and some messy coal burning power plants. You need some patience - even with a lot of polluted squares it can take many turns for global warming to actually kick in.
Dune - Arrakis - desert planet ...
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SandMonkey
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Wasn't someone trying to make a scenario where you were on an "ice" world, and you wanted to get global warming? It involveds changeing the squares around so that something that was originally grassland in the normal game uould become glacier, and whatever it would change too would then be better terrain. A good idea if you ask me.
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Cam
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Australia
Jan 1970 time: 14:42
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I hardly ever played it - but wasn't the Mars! scenario that came on FW like that (beneficial warming?).
One scenario where global warming is rife is the After the Apocalypse that came with CiC. My humble observations of this game were uploaded in The Art of War.
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