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Garth Vader
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Saskatoon, SK, CA
Oct 1999 time: 22:15
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I play on huge, average start, hard if I am not taking creative, impossible if I am.
I am generally a warmonger as I have conquered a huge galaxy using only lasers
My creative race is usually
lowg, -10 spy, -10 ground
creative, subterranean,
Last six points can be telepathic or
+10 attack, large HW, +1 tech
My non-creative race usually is
lowg, -10 ground, -1/2 food
subterranean, telepathic, cybernetic, +10 spy, large hw
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chegitz guevara
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Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000 time: 00:15
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I love capture ships. It's a great way to knock out enemy ships quick, instead of slugging it out with them. Plus, they can give you a quick kill against bases.
Lasers rule: autofire, armor-piercing, continous, heavy mount with an FX arc for heavy weapons and autofire, armor-piercing, continous, point-defense, 360 for anti-missile, anti-fighter work.
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ravagon
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Australia
Sep 1999 time: 13:15
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quote: Originally posted by chegitz guevara
Lasers rule: autofire, armor-piercing, continous, heavy mount with an FX arc for heavy weapons and autofire, armor-piercing, continous, point-defense, 360 for anti-missile, anti-fighter work. |
You put AP on PD weapons? Does this actually do anything?
Realistically it seems a little ... odd.
One other thing I have noticed about captured ships is that they seem to attract an awful lot of fire, even the relatively lousy ships. Leaving a few with more vulnerable fleets and having them turn tail and run for the edge of the screen is a sure way of absorbing a lot of enemy missiles. Works rather well with beam weapons too as they are still heavily targetted and the range diffusion effect works in your favour with them being further away.
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